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Bug construction #41
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Thank you! I've seen that during development, and wasn't sure if it shows up in published releases. Will investigate :) |
Maybe factorio gets confused by the shorthand positions. I'll try specifying them as coordinates and see how it goes. |
the conflict and selection coordinates are inverted, I think if you change the x to y it should work left:x1 you can try to use the automatic adjustment with the size |
I also tried replacing the shorthand version |
So the problem is the image since the game is rotating the hitbox and the structure but the image is not rotated, try putting 2 frames in the official image |
Just like the game does with the car that has 64 positions and 64 images in just 1 |
When you use the R button or rotate the game changes the position and takes the image that fits the position, in this case I notice that the butcher's shop only has 1 image |
I'm working on this bug but I only see the solution of adding another image or leaving the butcher position fixed |
This is an example of what I use in my constructions
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True, if we can't find the root cause we need to add a vertical image. |
construction horizontally and occupied space vertically
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