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Please refactor the library to facilitate extra joint types as a runtime
addition.
Details of the proposed implementation can be found here:
http://www.box2d.org/forum/viewtopic.php?f=4&t=3970
Original issue reported on code.google.com by sadwanm...@gmail.com on 17 Nov 2009 at 7:58
The text was updated successfully, but these errors were encountered:
I implemented a weld joint and friction joint.
I have not yet seen a user created joint that I would feel comfortable
supporting. Lets
see how well I'm able to keep up with new joint requests over the next few
months
before I implement this feature.
Original comment by erinca...@gmail.com on 23 Nov 2009 at 9:50
Erin, how about a 'MaxDistance' joint. We added this in Box2D.XNA because it's
useful for connecting the first & last body of a rope so that the rope can lift
a
large load without breaking appart.
http://box2dxna.codeplex.com/SourceControl/changeset/view/35764#899429
Original comment by brandon....@gmail.com on 3 Apr 2010 at 5:45
Original issue reported on code.google.com by
sadwanm...@gmail.com
on 17 Nov 2009 at 7:58The text was updated successfully, but these errors were encountered: