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Every modification to the code should preserve the original world. That means
random numbers need to be tested against the same values, or shifted if tested
against a RESOLUTION_FACTOR dependent value.
A critic example of this as of revision r180 happens in system generation :
planets and moons are not the same in uqmhd and in vanilla UQM. First I thought
it was due to SCALE_RADIUS and its companions (and they did have an influence),
but there seems to be something else I can't put my finger on.
Original issue reported on code.google.com by benjamin...@free.fr on 18 Jan 2011 at 12:52
The text was updated successfully, but these errors were encountered:
Problem solved in r181, the additional EARTH_WORLD was messing with the choice
of planet types. Special world types should be added at the end of the planet
types enum and of planet_array.
Issue remains as preserving the world has to be kept in mind.
Original comment by benjamin...@free.fr on 26 Jan 2011 at 9:46
Original issue reported on code.google.com by
benjamin...@free.fr
on 18 Jan 2011 at 12:52The text was updated successfully, but these errors were encountered: