-
Notifications
You must be signed in to change notification settings - Fork 0
/
authority.go
194 lines (159 loc) · 3.95 KB
/
authority.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
package main
import (
"net"
"sync"
)
type Authorities struct {
sync.Mutex
Cache map[uint32]*Authority
}
func NewAuthorities() *Authorities {
return &Authorities{
Cache: make(map[uint32]*Authority),
}
}
func (a *Authorities) GetAuthority(site uint32) (*Authority, error) {
a.Lock()
defer a.Unlock()
if authority := a.Cache[site]; authority != nil {
return authority, nil
}
authority, err := NewAuthority(site)
if err != nil {
return nil, err
}
a.Cache[site] = authority
return authority, nil
}
const AuthorityAddress = "pestcontrol.protohackers.com:20547"
type Authority struct {
Channel chan *SiteVisit
Connection net.Conn
Targets map[Species]Target
Actions map[Species]Action
PolicyIDs map[Species]uint32
}
func NewAuthority(site uint32) (*Authority, error) {
conn, err := net.Dial("tcp", AuthorityAddress)
if err != nil {
_ = conn.Close()
return nil, err
}
// Send Hello
if err := WriteMessage(conn, HelloMessage{}); err != nil {
_ = conn.Close()
return nil, err
}
// Receive Hello
if _, err := ReadMessage[HelloMessage](conn); err != nil {
_ = WriteMessage(conn, Error{Message: err.Error()})
_ = conn.Close()
return nil, err
}
// Get the target populations for this site.
if err := WriteMessage(conn, DialAuthority{Site: site}); err != nil {
_ = conn.Close()
return nil, err
}
target, err := ReadMessage[TargetPopulations](conn)
if err != nil {
_ = WriteMessage(conn, Error{Message: err.Error()})
_ = conn.Close()
return nil, err
}
authority := &Authority{
Channel: make(chan *SiteVisit, 10),
Connection: conn,
Targets: target.Populations,
Actions: make(map[Species]Action),
PolicyIDs: make(map[Species]uint32),
}
go func(ch chan *SiteVisit) {
for {
authority.HandleRequest(<-ch)
}
}(authority.Channel)
return authority, nil
}
func (a *Authority) HandleSiteVisit(sv *SiteVisit) {
a.Channel <- sv
}
func (a *Authority) HandleRequest(sv *SiteVisit) {
// Ensure there's a population reported for each species we have a target
// for. If a species is missing from the population report then treat it as
// a zero.
for species := range a.Targets {
if _, found := sv.Populations[species]; !found {
sv.Populations[species] = 0
}
}
// Determine which policies to put into effect.
for species, target := range a.Targets {
count := sv.Populations[species]
var err error
if count < target.Min {
err = a.SetPolicy(species, ConserveAction)
} else if count > target.Max {
err = a.SetPolicy(species, CullAction)
} else {
err = a.SetPolicy(species, DoNothingAction)
}
if err != nil {
return
}
}
}
func (a *Authority) SetPolicy(species Species, action Action) error {
if a.Actions[species] == action {
// We're not changing the current action, there's nothing to do.
return nil
}
// Remove the existing policy if there is one.
if id, found := a.PolicyIDs[species]; found {
if err := WriteMessage(a.Connection, DeletePolicy{Policy: id}); err != nil {
return err
}
if _, err := ReadMessage[OK](a.Connection); err != nil {
_ = WriteMessage(a.Connection, Error{Message: err.Error()})
return err
}
delete(a.Actions, species)
delete(a.PolicyIDs, species)
}
// Add the new policy if there is one.
if action != DoNothingAction {
if err := WriteMessage(a.Connection, CreatePolicy{Species: species, Action: action}); err != nil {
return err
}
m, err := ReadMessage[PolicyResult](a.Connection)
if err != nil {
_ = WriteMessage(a.Connection, Error{Message: err.Error()})
return err
}
a.Actions[species] = action
a.PolicyIDs[species] = m.Policy
}
return nil
}
type Species string
type Target struct {
Min, Max uint32
}
const (
DoNothingAction Action = 0x00
CullAction Action = 0x90
ConserveAction Action = 0xa0
)
type Action uint8
func (a Action) String() string {
if a == DoNothingAction {
return "do-nothing"
}
if a == CullAction {
return "cull"
}
if a == ConserveAction {
return "conserve"
}
return "?"
}