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Cant handle multitouch operations and it is really slow #73
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After Looking at this extra time I found that the multitouch trigger but because I click a little to fast that when system operation is on going and I touch the box it will not trigger. and in the next tick touches is then empty. It should save the touches even when the system operation is on-going and in the next tick it should present the old and new one. Please have a look at the code and let me know if there is another way I could check the touches outside the tick operations. |
Sorry I did not take notice that I must take notice of the bpm when validation and position. It is working now, Will close this issue as at is not an issue. |
Awesome @AlenToma - glad you got this sorted out 🙏 |
Also, this sounds like a cool project @AlenToma - I'll try check it out this weekend 👍 |
Hi, new here to the game world as I have never developed a game before and wanted to start one.
So I started building a Rythem game and used this library.
I got the game ruling and wanted to start building the score operation, eg when user touches the ruling down block.
The touch do not always get detected and also multitouch do not work ever in android.
I may be doing something wrong here.
Here is the touch system file
here is the project url if you want to have a look https://github.com/AlenToma/MelodyTappar
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