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It really should be a distinct entity. To make it happen we need:
ChannelViews.enaml
compile_to_hardware()
startup.py
The text was updated successfully, but these errors were encountered:
in terms of the dispatch mechanism for compile_to_hardware, we probably just want a plugin mechanism to register translators with QGL.
compile_to_hardware
Sorry, something went wrong.
Travis is still failing for some reason I haven't tracked down yet, but here is the standalone QGL repo:
https://github.com/BBN-Q/QGL
I think this is ready to go. Testing of #104 would be helpful.
Done!
blakejohnson
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It really should be a distinct entity. To make it happen we need:
ChannelViews.enaml
out of QGLcompile_to_hardware()
startup.py
to connect QGL channels to settings management from PyQLabThe text was updated successfully, but these errors were encountered: