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Depends on #1.
For this task, import PBR GLTF materials and render them with fake/non-configurable lighting sources to start.
The text was updated successfully, but these errors were encountered:
bdero
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Depends on #1.
For this task, import PBR GLTF materials and render them with fake/non-configurable lighting sources to start.
The text was updated successfully, but these errors were encountered: