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Pacific neurotoxin #22

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prrg opened this issue Oct 15, 2014 · 6 comments
Closed

Pacific neurotoxin #22

prrg opened this issue Oct 15, 2014 · 6 comments
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@prrg
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prrg commented Oct 15, 2014

I expect that this is not dead >.<

Well, I downloaded your mod and everything went great, the problem is with Neurotoxin Vents and Timers, the timers work almost perfectly, after cover all the test chamber, however, when the timer gets to 0, I don't die, I tried to connect it to vents, but they're unconnectable, so I was thinking it was automatic.

So is this a bug? Or I'm not getting it right?
I'm using Refurbished style.

@TeamSpen210
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It's not dead, I'm just working on rewriting the main BEE2. Neurotoxin vents should automatically activate after the timer finishes, but I probably broke that somewhere. Does the vent spray neutotoxin clouds when the timer is active?

@prrg
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prrg commented Oct 15, 2014

Thank for the fast answer
I think that I wasn't fast at answering your answer through xD

Just for info : The screen gets green at the last 10 seconds , when the timer is over, I'm still alive, I was thinking that I was taking damage still, but I wasn't, after 2 minutes, I was still alive, take damage from lasers however, made the green screen stop, and I could play normally.

About the vents, I don't remember any neurotoxin clouds, but I will see it.
This time, I will try at Clean style (I'm working with it most of the times, only on that specific map that I used Refurbished), if it works and the vents spray neurotoxin, I will try again with the Refurbished, I'm really thinking that Refurbished is the problem :/

@TeamSpen210
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Maybe it's because you're too far away from the vents - they have a limited range, not global (although I might change that).

@prrg
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prrg commented Oct 15, 2014

I know that (that square that appears when I click them is their range, right?)
Well, I created a generic test chamber on puzzle creator (some unportalable walls, exit, entry, and portalable doors), made it a little bit smaller and put 4 neurotoxin vents (up, down, left, right) just to guarantee that the whole chamber was covered, when I got to preview mode, no clouds were displayed and had the same problem, I tried to put a laser and it also took the green screen out (just like before), so :

Refurbished style (not the problem)
Too far away from the vents (not the problem)
Timer also looks great and functional (probably not the problem)

I think that vents are the problem.

About the limited range, I think that make the neurotoxin global and connect it to timers would be better, and then put vents as a decoration, yeah, it would be easier and not that buggy, after all, it looks like the Vents aren't really getting connected to the timer :0

@vrad-exe
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@prrg - This actually is pretty much dead, although all of the features will be implemented to the new BEE2.4 eventually. This is where all future improvements and fixes will occur.

@prrg
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prrg commented Jan 25, 2017

bro this is from 2014

@vrad-exe vrad-exe closed this as completed Feb 2, 2017
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