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HRTF 3D positional audio support #5

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jan-kleks opened this issue Jan 30, 2022 · 2 comments
Open

HRTF 3D positional audio support #5

jan-kleks opened this issue Jan 30, 2022 · 2 comments

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@jan-kleks
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If implemented well, 3D positional audio can greatly improve immersion. Check out for instance this video with headphones: Doom II: Hell on Earth w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio)

Please consider supporting this in the future.

Regards

@Bekenn
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Bekenn commented Jan 30, 2022

That sounds like a neat idea, but I don't have any sense of how complicated it would be to add that into the game. This isn't one of the original features from the DOS version or the Windows 95 port. I haven't really explored the flight engine much beyond what was needed to reinstate planets and cockpit damage. I like the idea, but I don't think this is something I can do any time soon, and there are other fixes and features that are more vital to restoring the game experience (such as fixing keyboard input issues in WC2).

@jan-kleks
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I like the idea, but I don't think this is something I can do any time soon, and there are other fixes and features that are more vital to restoring the game experience

No problem, I understand that this is a hobby project. Take your time! I am already glad that you take this idea into consideration.

Keep up the great work!

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