Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Backing texture does not get updated with the output of a filter call #449

Open
codeanticode opened this issue Mar 12, 2022 · 0 comments
Open
Assignees
Labels
Bug Confirmed to not be working properly OpenGL Issues connected to P2D and P3D

Comments

@codeanticode
Copy link
Collaborator

After applying a filter() on a P2D/P3D surface, the contents of the backing texture do not reflect the output of the filter operation. This becomes apparent in this issue reported in the Syphon library: Syphon/Processing#32

The backing texture gets updated in the next frame (probably due to front/back texture swapping), but not clear why the backing texture is not ready by the end of the current frame

@codeanticode codeanticode added Bug Confirmed to not be working properly OpenGL Issues connected to P2D and P3D labels Mar 12, 2022
@codeanticode codeanticode self-assigned this Mar 12, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Confirmed to not be working properly OpenGL Issues connected to P2D and P3D
Projects
None yet
Development

No branches or pull requests

1 participant