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As it stands, there is no RNG system for combat. Everything is predetermined by stats and is easy to predict and control.
Needs
There needs to be an RNG capable of generating numbers between a range, preferably in an efficient manner. If given an upper end and a lower end of a range, the RNG should be able to return a number between those two.
There needs to be an RNG capable of generating a number up to the one desired, if given a number.
RNG functions should return integers
Wants
Preferably, both RNG functions should have a theoretically even distribution. This is a minor goal after the main implementation is complete.
The text was updated successfully, but these errors were encountered:
As it stands, there is no RNG system for combat. Everything is predetermined by stats and is easy to predict and control.
Needs
Wants
The text was updated successfully, but these errors were encountered: