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state.go
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/
state.go
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package asset
import (
"io/ioutil"
"os"
"path/filepath"
"github.com/pkg/errors"
)
// State is the state of an Asset.
type State struct {
Contents []Content
}
// Content is a generated portion of an Asset.
type Content struct {
Name string // the path on disk for this content.
Data []byte
}
// PersistToFile persists the data in the State to files. Each Content entry that
// has a non-empty Name will be persisted to a file with that name.
func (s *State) PersistToFile(directory string) error {
if s == nil {
return nil
}
for _, c := range s.Contents {
if c.Name == "" {
continue
}
path := filepath.Join(directory, c.Name)
if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil {
return errors.Wrap(err, "failed to create dir")
}
if err := ioutil.WriteFile(path, c.Data, 0644); err != nil {
return errors.Wrap(err, "failed to write file")
}
}
return nil
}