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What steps will reproduce the problem?
1. I upgraded my project from 0.93 to 0.96. This bug does not appear using
libgdx version 0.93. I then down-graded to 0.94 which also appears to work
fine.
2. I have a very simple UI so far, implemented with just a couple 9-patches and
two fonts in the skin with styles only for Labels and Buttons. I'm including
the skin and font files with this bug report.
3. After upgrading to 0.96, several UI elements render their fonts as solid
white blocks instead of the expected letters. I have discovered little rhyme
or reason as to which fonts or styles cause this problem, and once I observed a
UI element change during run from rendering fine to rendering as white blocks.
Generally though it seems the same elements are broken or not broken from run
to run.
4. While this looks to my eye to be a blending error, note that the 9-patches
include semi-transparent sections that render fine. Which could just mean that
the blending error is specific to BitmapFonts, I'm not sure.
What is the expected output? What do you see instead?
I'd expect to see letters instead of solid white blocks.
What version of the product are you using? On what operating system?
libgdx: 0.96 (same code with 0.93 and 0.94 works fine)
backend: lwjgl
OS: Windows 7 64-bit
Please provide any additional information below.
I will try to put together some sample code soon that displays the error. In
the meantime if there's any other information I can share or tests I can run to
help, please let me know.
Original issue reported on code.google.com by therealp...@gmail.com on 29 Jul 2012 at 10:13
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
therealp...@gmail.com
on 29 Jul 2012 at 10:13The text was updated successfully, but these errors were encountered: