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Materials

Bernd Plontsch edited this page Aug 24, 2021 · 7 revisions

Metallic

  • Roughness
  • Base colour

Glass

  • Transmission 1.0
  • Roughness 0.0
  • Base Color V 1.0

Liquid

  • Volume Volume Absorption
  • Color (lightest color, density will do darkening)
  • Density 145.0

Food, Skin

  • Subsurface (Skin, Food/Shine through)

Replacement Areas

https://www.youtube.com/watch?v=fJtaboOKxeE 1 Select object to make transparent 2 Object Properties - Visibility - Mask - Holdout 3 Render Properties - Film - Transparent

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