-
Notifications
You must be signed in to change notification settings - Fork 3
Light
Bernd Plontsch edited this page Nov 12, 2021
·
3 revisions
Remove light object while keeping the emitted light
- Select
- Object properties
camera ray visibilllllllllllll
-
Sun
-
Object Data Properties — Use Nodes — Strength 3.0
-
Render Properties — Cycles + Color Management — Exposure
-
Area Light
-
Object Data Properties:
- Orange
- Power 2000W
-
World Properties
- Surface, Color (e.g. Blue)
Add Filter — Glare
📷 Render Properties — Ambient Occlusion 📷 Render Properties — Bloom for Emitting lights
-
Light Probe — Reflection Cube map
-
Light Probe — Irradiance Volume 📷 Render Properties — Screen Space Reflections
-
Shadow — High Bitdepth
-
Render — Bake Indirect Light!!
using Volume Shader
- Cube
- Add material
- Remove default material
- Add “Volume”
- Volume — Volume Scatter
- Density 0.025