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Bernd Plontsch edited this page Nov 12, 2021 · 3 revisions

Remove light object while keeping the emitted light

  • Select
  • Object properties

camera ray visibilllllllllllll

LIGHT

  1. Sun

  2. Object Data Properties — Use Nodes — Strength 3.0

  3. Render Properties — Cycles + Color Management — Exposure

  4. Area Light

  5. Object Data Properties:

    1. Orange
    2. Power 2000W
  6. World Properties

    1. Surface, Color (e.g. Blue)

Add Glow

Add Filter — Glare

EVEE

📷 Render Properties — Ambient Occlusion 📷 Render Properties — Bloom for Emitting lights

Add Objects

  • Light Probe — Reflection Cube map

  • Light Probe — Irradiance Volume 📷 Render Properties — Screen Space Reflections

  • Shadow — High Bitdepth

  • Render — Bake Indirect Light!!

Fog

using Volume Shader

  • Cube
  • Add material
  • Remove default material
  • Add “Volume”
  • Volume — Volume Scatter
  • Density 0.025
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