Incorrect normals of ConicalFrustum #13799
Labels
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
main
[Optional] Relevant system information
AdapterInfo { name: "Apple M1", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
What you did
I created a
ConicalFrustum
and meshed it using the default configuration.What went wrong
The mesh appears "striped" on the mantel, almost as if it was shaded flat.
Additional information
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