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* Fixes#13813
* Fixes#13810
Tested a combined scene with both regular meshes and meshlet meshes
with:
* Regular forward setup
* Forward + normal/motion vector prepasses
* Deferred (with depth prepass since that's required)
* Deferred + depth/normal/motion vector prepasses
Still broken:
* Using meshlet meshes rendering in deferred and regular meshes
rendering in forward + depth/normal prepass. I don't know how to fix
this at the moment, so for now I've just add instructions to not mix
them.
* Fixes#13813
* Fixes#13810
Tested a combined scene with both regular meshes and meshlet meshes
with:
* Regular forward setup
* Forward + normal/motion vector prepasses
* Deferred (with depth prepass since that's required)
* Deferred + depth/normal/motion vector prepasses
Still broken:
* Using meshlet meshes rendering in deferred and regular meshes
rendering in forward + depth/normal prepass. I don't know how to fix
this at the moment, so for now I've just add instructions to not mix
them.
Bevy
d659a1f7d506c5c6eba9dfe2a6e878a8c72ecef6
.Depth testing works properly in that MeshletMeshes will properly render in front of regular meshes.
But if a MeshletMesh should be behind a regular mesh, it won't render that way.
Blue = MeshletMesh
Red = Mesh
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