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Fix the UV calculations for clipped and flipped ImageNodes #8195

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merged 3 commits into from Apr 17, 2023
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31 changes: 19 additions & 12 deletions crates/bevy_ui/src/render/mod.rs
Expand Up @@ -412,7 +412,8 @@ pub fn prepare_uinodes(
current_batch_handle = extracted_uinode.image.clone_weak();
}

let uinode_rect = extracted_uinode.rect;
let mut uinode_rect = extracted_uinode.rect;

let rect_size = uinode_rect.size().extend(1.0);

// Specify the corners of the node
Expand All @@ -421,7 +422,7 @@ pub fn prepare_uinodes(

// Calculate the effect of clipping
// Note: this won't work with rotation/scaling, but that's much more complex (may need more that 2 quads)
let positions_diff = if let Some(clip) = extracted_uinode.clip {
let mut positions_diff = if let Some(clip) = extracted_uinode.clip {
[
Vec2::new(
f32::max(clip.min.x - positions[0].x, 0.),
Expand Down Expand Up @@ -471,7 +472,21 @@ pub fn prepare_uinodes(
[Vec2::ZERO, Vec2::X, Vec2::ONE, Vec2::Y]
} else {
let atlas_extent = extracted_uinode.atlas_size.unwrap_or(uinode_rect.max);
let mut uvs = [
if extracted_uinode.flip_x {
std::mem::swap(&mut uinode_rect.max.x, &mut uinode_rect.min.x);
positions_diff[0].x *= -1.;
positions_diff[1].x *= -1.;
positions_diff[2].x *= -1.;
positions_diff[3].x *= -1.;
}
if extracted_uinode.flip_y {
std::mem::swap(&mut uinode_rect.max.y, &mut uinode_rect.min.y);
positions_diff[0].y *= -1.;
positions_diff[1].y *= -1.;
positions_diff[2].y *= -1.;
positions_diff[3].y *= -1.;
}
[
Vec2::new(
uinode_rect.min.x + positions_diff[0].x,
uinode_rect.min.y + positions_diff[0].y,
Expand All @@ -489,15 +504,7 @@ pub fn prepare_uinodes(
uinode_rect.max.y + positions_diff[3].y,
),
]
.map(|pos| pos / atlas_extent);

if extracted_uinode.flip_x {
uvs = [uvs[1], uvs[0], uvs[3], uvs[2]];
}
if extracted_uinode.flip_y {
uvs = [uvs[3], uvs[2], uvs[1], uvs[0]];
}
uvs
.map(|pos| pos / atlas_extent)
};

let color = extracted_uinode.color.as_linear_rgba_f32();
Expand Down