Skip to content

A tentative revival of the Celestia project, a real-time space simulation that lets you experience our universe in three dimensions

License

Notifications You must be signed in to change notification settings

bgodard/celestia-g2

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 

Repository files navigation

#Celestia-g2

***************************************************************************
*                              Celestia-g2                                *
*                                                                         *
*  A tentative revival of the Celestia project, a real-time space         *
* simulation that lets you experience our universe in three dimensions.   *
*                                                                         *
*  Copyright (c) 2001-2016, Celestia Development Team                     *
*                                                                         *
*-------------------------------------------------------------------------*
*  Celestia web site: http://www.shatters.net/celestia/                   *
*                                                                         *
*  Celestia documentation:                                                *
*    http://www.shatters.net/celestia/documentation.html                  *
*    Celestia WikiBook: http://en.wikibooks.org/wiki/Celestia             *
*                                                                         *
*  Celestia forums: http://www.shatters.net/forum/ (currently offline)    *
*                                                                         *
***************************************************************************

CONTENTS

  • Differences between Celestia and Celestia-g2
  • Project goals
  • Program License
  • Data and 3rd Party Software License
  • Installing in Linux
  • Getting Started
  • Mouse, Keyboard & Joystick Controls
  • Star & Solar System Browser
  • Selecting Objects by Name
  • Known Issues
  • User Modifiable Elements
  • Celestia Resources
  • Contributions
  • Acknowledgements

DIFFERENCES BETWEEN CELESTIA AND CELESTIA-G2

Celestia-g2 is a continuation of Celestia. The Celestia svn repository https://svn.code.sf.net/p/celestia/code was cloned into a git repository using svn2git (https://github.com/nirvdrum/svn2git) and pushed to github. The first feature which differentiates Celestia-g2 from Celestia is the support of a larger set of JPL DE ephemerides and compatible INPOP ephemerides. The second one is the port of the QT4 GUI to QT5.

PROJECT GOALS

At the moment the development is focusing on the PC/Linux platform. Portability of the code is a development goal, however without developpers and testers for other platforms, portability cannot be guaranteed.

The support of the platform specific frontends (Gnome, KDE, Win32...) is currently dropped in favor of the cross-platform QT UI (now QT5).

The main goals of the project is to add features to Celestia. It is also desired to port to Lua 5.3+ (possibly integrating the lua sources into the celestia source tree) and to Wayland (possibly also Mir). NAIF spice source may also be included into Celestia sources in the future for easier installation/build.

PROGRAM LICENSE

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details, which you should have received along with this program (filename: COPYING). If not, request a copy from: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307 USA

DATA AND 3RD PARTY SOFTWARE LICENSE

The program may come with data (such as textures and 3D models) and 3rd party software libraries which have their own specific license. Refer to their respective documentation for licensing information.

INSTALLING IN UNIX AND LINUX

Get the source:

git clone https://github.com/bgodard/celestia-g2.git
cd celestia-g2/celestia

Edit celestia.pro to adjust build options.

Build:

qmake
make
make install

GETTING STARTED

Celestia will start up in a window, and if everything is working correctly, you'll see Earth in front of a field of stars. Displayed on-screen, is some information about your target (Earth), your speed, and the current time (Universal Time, so it'll probably be a few hours off from your computer's clock).

Right drag the mouse to orbit Earth and you might see the Moon and some familiar constellations. Left dragging the mouse changes your orientation also, but the camera rotates about its center instead of rotating around Earth. Rolling the mouse wheel will change your distance to Earth--you can move light years away, then roll the wheel in the opposite direction to get back to your starting location. If your mouse lacks a wheel, you can use the Home and End keys instead.

When running Celestia, you will usually have some object selected. Currently, it's Earth, but it could also be a star, moon, spacecraft, galaxy, or some other object. The simplest way to select an object is to click on it. Try clicking on a star to select it. The information about Earth is replaced with some details about the star. Press G (or use the Navigation menu), and you'll zoom through space toward the selected star. If you press G again, you'll approach the star even closer.

Press H to select our Sun, and then G to go back to our Sun. Right click on the sun to bring up a menu of planets and other objects in the solar system. After selecting a planet from the menu, hit G again to travel toward it. Once there, hold down the right mouse button and drag to orbit the planet.

The Tour Guide is a list of some of the more interesting objects you can visit in Celestia. Select the Tour Guide option in the Navigation menu to display the Tour Guide window. Choose a destination from the list, click the Goto button, and you're off.

That covers the very basics. For a more in-depth look at Celestia and the controls available to you, download the "Celestia User's Guide" (written by Frank Gregorio), available in several languages, from: http://www.shatters.net/celestia/documentation.html This web page also includes links to the Celestia README file translated into Japanese.

MOUSE, KEYBOARD & JOYSTICK CONTROLS

See the included file: controls.txt OR use the Help menu to display the Controls list.

STAR & SOLAR SYSTEM BROWSER

The Navigation menu contains 'Solar System Browser' and 'Star Browser' options.

###STAR BROWSER

By default, the Star Browser window displays a table of the 100 nearest stars, along with their Distance, Apparent and Absolute Magnitude, and Type. Clicking on the column headers will sort the stars. The table is not continuously updated, so if you travel to another star, you should press the Refresh button to update the table for your current position. The radio buttons beneath the table let you switch between viewing a list of Nearest, Brightest, or 'With planets' stars. As with the solar system browser, clicking on any star name in the table will select it. Use this feature along with the Center and Go To buttons to tour the stars visible from any night sky in the galaxy.

###SOLAR SYSTEM BROWSER

The Solar System Browser displays a window with a tree view of all the objects in the nearest solar system (if there is one within a light year of your current position.) Clicking on the name of any object in the window will select it. You can then use the Center or Go To buttons to display that object in the main Celestia window.

SELECTING OBJECTS BY NAME

Celestia provides several ways to select an object by name...

  1. Choose 'Select Object' from the Navigation menu, type in the object name, and click OK.

  2. Press Enter, type in the entire object name, and press Enter again.

  3. Press Enter, type in the first few characters of the object name, press the Tab key to move through the displayed listing until the object is highlighted, then press Enter again.

You can use common names, Bayer designations or catalog numbers for stars. Celestia currently supports the HIP, HD and SAO catalogs. Catalog numbers must be entered with a space between the prefix and the catalog number.

KNOWN ISSUES

For up-to-the-minute answers to some common problems encountered when running Celestia, please view either the FAQ in the Help menu or take a look at the "Celestia User's FAQ" located on the Celestia User's Forum: http://www.shatters.net/forum/ (currently offline)

USER MODIFIABLE ELEMENTS

You can modify how Celestia starts up each time you run it, by defining your own start-up settings. Simply open the file "start.cel" in a plain text editor and follow the in-file instructions. Also, view the celestia.cfg file in a plain text editor to see additional settings.

Celestia allows you to easily add real, hypothetical, or fictional objects by creating new catalog files. It is not recommended that you alter the built-in data files; nearly all desired modifications and additions can be made by placing new catalog files in Celestia's extras folders. There are three types of catalog files:

  • ssc (solar system catalog: planets, moons, spacecraft, etc.)
  • stc (star catalog)
  • dsc (deep sky catalog: galaxies, star clusters, and nebulae) All three types of catalog file are text files that can be updated with your favorite text editing program.

CELESTIA RESOURCES

CONTRIBUTIONS

Authors

Contributors

  Deon Ramsey ........... original GTK1 interface
  Christopher ANDRE ..... Eclipse Finder
  Colin Walters ......... Endianness fixes
  Peter Chapman ......... Orbit path rendering changes
  James Holmes ..........
  Harald Schmidt ........ Lua scripting enhancements, bug fixes
  Nils Larsson .......... Qt enhancements

Documentation

  Frank Gregorio ........ Celestia User's Guide
  Hitoshi Suzuki ........ Japanese README translation
  Christophe Teyssier ... DocBook and HTML conversion of User's Guide
  Diego Rodriguez ....... Acrobat conversion of User's Guide
  Don Goyette ........... CEL Scripting Guide
  Harald Schmidt ........ Celx/Lua Scripting Guide

Scientific Data Base

Grant Hutchison

Supplied the correct orientations for the major planets, their moons, and a number of asteroids and also worked on these data files: Solarsys.ssc, nearstars.stc, extrasolar.ssc, extrasolar.stc, earth_locs.ssc

Fridger Schrempp

Complete NGC/IC galaxy database + local group galaxies (galaxies.dsc)

Data base on globular clusters (globulars.dsc)

Data base on visual and spectroscopic binaries (visualbins.stc,

spectbins.stc)

World-capitals.ssc

Asterisms.dat

Andrew Tribick

Significant update of the star.dat base based on new HIP Reduction of the Raw data, Floor van Leeuwen, 2007.

CHARM2 stellar radii (charm2.stc)

Texture maps

Most of the planet maps are from David Seal's site:

http://maps.jpl.nasa.gov/. A few of these maps were modified by me, with fictional terrain added to fill in gaps. The model of the Galileo spacecraft is also from David Seal's site (though it was converted from Inventor to 3DS format.)

The Mars, Neptune, and Uranus textures and Mars bump maps are all from James

Hastings-Trew's collection. His maps may be found here: http://gw.marketingden.com/planets/planets.html

Grant Hutchison

Saturn's rings were built by Grant Hutchison from Cassini imaging, with transparency information derived from stellar transit data obtained from: http://pds-rings.arc.nasa.gov/ringocc/ringocc.html

The Eros map is a shaded relief generated from the NEAR laser rangefinder shape model at: http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape

Jens Meyer

Dione and Rhea are USGS maps colored and modified by Jens Meyer.

The Moon map is based on data from PDS Map-A-Planet at http://pdsmaps.wr.usgs.gov/maps.html with colors from Mark Robinson at http://www.earth.northwestern.edu/research/robinson/MOON/clem_color.html.

Fridger Schrempp

'Available data' Pluto and Charon textures using maps created by Marc Buie at Lowell Observatory. Buie's maps were generated from photometric data gathered during six years of mutual occultations of Pluto and Charon.

Titan's cloud texture in natural colors and its surface map at near-infrared wavelength. They are based on resources available from the imaging site (Ciclops) of the Cassini mission
(http://ciclops.lpl.arizona.edu/index.php)

The Phoebe base texture was created from the cylindrical map published by the Cassini imaging team (http://photojournal.jpl.nasa.gov/catalog/PIA07775)

The Tethys textures are based on the Oct 2008 Ciclops map (http://photojournal.jpl.nasa.gov/catalog/PIA11116)

The Iapetus texture was created from the Oct 2008 Ciclops map (http://photojournal.jpl.nasa.gov/catalog/PIA11116)

The Lunar topography and bump maps, using Clementine laser altimeter data, merged in the polar regions with topographic data from Clementine 750 nm oblique and nadir images (ftp://ftpflag.wr.usgs.gov/dist/pigpen/moon/usgs/topo/global/)

The Mercury map was created from a combination of Mariner 10 imaging with recent MESSENGER WAC images from the first two flybys, as collected and reprojected by Steve Albers: See http://laps.noaa.gov/albers/sos/sos.html.

Phil Stooke

Proteus, Janus, Prometheus and Epimetheus maps are from Phil Stooke.

The Ida and Gaspra photomosaic maps are by Phil Stooke.

Venus's clouds and the textures for Ganymede, Callisto and Saturn are from

Bj�rn J�nsson. His site at http://www.mmedia.is/~bjj/ is an excellent resource for solar system rendering.

Venus's surface is a copyright-free NASA image, prepared from Magellan radar

data. The original is available at http://www.solarviews.com/cap/venus/venmap.htm

The Earth texture was created by NASA using data from the MODIS instrument

aboard the Terra satellite. Further information is available from: http://earthobservatory.nasa.gov/Newsroom/BlueMarble/

Steve Albers

The Io and Europa maps are by Steve Albers. His planetary maps are at: http://laps.noaa.gov/albers/sos/sos.html

The textures for the Uranian satellites were created by Ivan Rivera from JPL

data. His Celestia page is: http://bruckner.homelinux.net/celestia.html

The Hyperion map is a photomosaic assembled by Phil Stooke and

colored by Jens Meyer.

Amalthea is a shaded relief map by Phil Stooke, colored by Wm. Robert Johnston

(http://www.johnstonsarchive.net/spaceart/cylmaps.html), and further modified by Jens Meyer and Grant Hutchison.

The asteroid.jpg texture was created by Paul Roberts.

The textures for the five classes of extrasolar giant planet were created by

Andrew Tribick.

CICLOPS

The map of Enceladus is derived from the December 2008 CICLOPS map: http://ciclops.org/view/5447/Map_of_Enceladus_December_2008

3D Models

Models of Mars Global Surveyor and Mars Odyssey were created by Shrox:

http://www.shrox.com/

The Cassini and Huygens models are by Jack Higgins:

http://homepage.eircom.net/~jackcelestia/

The 3D model of ISS is a deconstruction of Andrew Farnaby's

complete ISS model with textures by Bob Hundley. The model represents the ISS as of June 2008 and is a modification of the model that can be found here: http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=1199 ISS model of June 2008 (with Kibo) by krisci3 (modified and converted in order to work with JPG by Ulrich Dickmann, a.k.a. Adirondack)

3D asteroid models of Toutatis, Kleopatra, Geographos, 1998 KY26, Bacchus,

Castalia and Golevka are courtesy of Scott Hudson, Washington State University. His site is: http://www.eecs.wsu.edu/~hudson/Research/Asteroids/models.html

3D models of Phobos, Deimos, Amalthea, Janus, Epimetheus, Prometheus, Pandora,

Hyperion, Larissa, Proteus, Vesta, Ida, Gaspra and Halley are derived from Phil Stooke's Cartography of Non-Spherical Worlds at: http://publish.uwo.ca/~pjstooke/plancart.htm and optical shape model dataset at: http://pdssbn.astro.umd.edu/SBNast/holdings/EAR-A-5-DDR-STOOKE-SHAPE-MODELS- V1.0.html

The 3D model of Eros was prepared from the NEAR laser rangefinder shape model

at: http://pdssbn.astro.umd.edu/NEARdb/nlr/#shape

The Phoebe mesh was designed by Jerry Gardner aka Jestr, jestr@ntlworld.com,

based on Phoebe's bumpy topography display from Cassini, http://photojournal.jpl.nasa.gov/catalog/PIA06070

Libraries

This software is based in part on the work of the Independent JPEG Group.

Some versions of Celestia may use the SPICE system for spacecraft and

planetary information, developed by Caltech/JPL under contract to NASA.

Many cylindrical projections of photographs were performed by Fridger

Schrempp with Matthew Arcus 'mmps' software, http://www.users.globalnet.co.uk/~arcus/mmps/

The lower resolution textures were all converted from their higher resolution

versions using Gimp.

The star database (stars.dat) was derived from the ESA's HIPPARCOS data set.

Constellation boundaries are drawn from Davenhall & Leggett's "Catalogue of

Constellation Boundary Data": http://cdsweb.u-strasbg.fr/viz-bin/ftp-index?/ftp/cats/VI/49

Other work

Selden Ball deserves a special mention for suffering more prerelease versions

finding more bugs, and giving more feedback than anyone else.

Christophe Campos aka ElChristou created the splash screen for Celestia.

The MacOS X icon was designed by Chris Alford: http://www.chrisalford.com/

The txf font format used by Celestia was devised by Mark Kilgard.

ACKNOWLEDGEMENTS

A very big thank you for creating Celestia goes to Chris Laurel who started this program in the year 2001. claurel@gmail.com http://www.shatters.net/~claurel/ (offline) http://www.shatters.net/celestia/

Special thanks go to all Celestia users who submit bug reports, suggestions, and fixes. Celestia wouldn't be the program it is today, without their help.

The Celestia Development Team

About

A tentative revival of the Celestia project, a real-time space simulation that lets you experience our universe in three dimensions

Resources

License

Stars

Watchers

Forks

Packages

No packages published