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Do I need to install both eaxefx_bin_win32_v1_0_6.zip AND eaxefx_bin_win64_v1_0_6.zip binary files? The original Host OpenAL installs OpenAL32 files in both %systemroot%\system32 and %systemroot%\SysWOW64 folders so I am assuming both eaxefx 32 and 64 bit files need copying, right?
Please correct me if I am wrong. System32 is for 64 bit files and SysWOW64 is for 32 bit files, right? So the OpenAL32.dll from eaxefx_bin_win64_v1_0_6.zip goes in %systemroot%\system32 \ folder
and OpenAL32.dll from eaxefx_bin_win32_v1_0_6.zip goes in %systemroot%\SysWOW64\ folder, right?
Thanks!
The text was updated successfully, but these errors were encountered:
Yes.
But take note that they are independent of each other.
So unless you have 64-bit openal games, you'd usually just need the one in SysWOW64.
(also remember that if the game ships with its own version of openal32, it will override the system one)
Do I need to install both eaxefx_bin_win32_v1_0_6.zip AND eaxefx_bin_win64_v1_0_6.zip binary files? The original Host OpenAL installs OpenAL32 files in both %systemroot%\system32 and %systemroot%\SysWOW64 folders so I am assuming both eaxefx 32 and 64 bit files need copying, right?
Please correct me if I am wrong. System32 is for 64 bit files and SysWOW64 is for 32 bit files, right? So the OpenAL32.dll from eaxefx_bin_win64_v1_0_6.zip goes in %systemroot%\system32 \ folder
and OpenAL32.dll from eaxefx_bin_win32_v1_0_6.zip goes in %systemroot%\SysWOW64\ folder, right?
Thanks!
The text was updated successfully, but these errors were encountered: