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Multiple T Task with Intra Hippocampal Connectivity Learning and Replay
Martin Llofriu edited this page Dec 20, 2016
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This is a model for Blodgett's concept of Latent Learning. A multiple T maze is layed out, with the animat starting in one end, and food being place on the other. The hypothesis of this experiment is that non-rewarded preexposure to the environment can help the animat speed up learning in the posterior rewarded trials, when compared to a non exposed individual.
The XML file is in multiscalemodel/src/edu/usf/ratsim/experiment/xml/multipleTexperiment.xml.
Some important parameters:
- discountFactor: the reinforcement learning discount factor
- learningRate: the reinforcement learning learning rate
- wTransitionLR: the connectivity matrix learning rate
- cantReplay: number of simulated replay events after the animat reaches the reward
- replayThres: the activity threshold to consider a replay event as finished
The trials are the following:
- Habituation: no food is put in the maze, the animat is allowed to explore for 2000 simulation cycles.
- Learning: food is placed in the maze. 40 episodes are executed, which end on timeout (2000 cycles) or when the animat reaches the reward.
The groups are the following:
- Control: executes Habituation and Learning
- NoHab: only executes Learning
- NoReplay: same as NoHab, but replay is disabled (cantReplay = 0).