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allocator.go
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allocator.go
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// Copyright (c) 2014-2016 Bitmark Inc.
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package avl
import (
"sync"
)
// a key item must implement the Compare function
type item interface {
Compare(interface{}) int // for left/right ordering of items
}
// a node in the tree
type Node struct {
left *Node // left sub-tree
right *Node // right sub-tree
up *Node // points to parent node
key item // key part for ordering
value interface{} // value part for data storage
balance int // -1, 0, +1
}
// global data for allocator
var m sync.Mutex // to keep values in sync
var pool *Node // linked list of reclaimed nodes
var totalNodes int // total nodes created
var freeNodes int // number of nodes in the pool
// allocate a new node, reuses reclaimed nodes if any are available
func newNode(key item, value interface{}) *Node {
m.Lock()
if nil == pool {
if 0 != freeNodes {
panic("pool corrupt")
}
totalNodes += 1
m.Unlock()
return &Node{
key: key,
value: value,
balance: 0,
}
}
p := pool
pool = p.up
p.key = key
p.value = value
p.balance = 0
p.left = nil
p.right = nil
p.up = nil // ensure freelist pointer is cleared
freeNodes -= 1
m.Unlock()
return p
}
// reclaim a node and keep it in a pool
func freeNode(node *Node) {
m.Lock()
node.up = pool // use as free list pointer
node.left = nil
node.right = nil
node.key = nil
node.value = nil
node.balance = 0
freeNodes += 1
pool = node
m.Unlock()
}