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It turns out that resource_path is what Godot uses to determine if a script is in an addons directory or not. If this is set resource_path for dynamic scripts to res://addons/anything/else.gd then they will also be ignored. This will fix any warnings/errors that are generated from dynamic scripts as long as exclude addons is enabled.
The text was updated successfully, but these errors were encountered:
It turns out that
resource_path
is what Godot uses to determine if a script is in an addons directory or not. If this is setresource_path
for dynamic scripts tores://addons/anything/else.gd
then they will also be ignored. This will fix any warnings/errors that are generated from dynamic scripts as long as exclude addons is enabled.The text was updated successfully, but these errors were encountered: