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What versions of Godot do you want to use this feature in?
4.3+
The Feature
Basically it seems that a lot of the assert methods have the default parameters set to 'something' except for assert_not_freed.
Meaning that I have to write out a message or at least "" for each of the statements rather than focus on the testing.
I couldn't see that this was updated in code or that there was an issue for this. Possibly in a different branch.
This should be an easy fix, and is a minor issue.
It is only annoying me for the moment. I was just surprised when I had to fill something extra out.
The text was updated successfully, but these errors were encountered:
Versions
What versions of Godot do you want to use this feature in?
4.3+
The Feature
Basically it seems that a lot of the assert methods have the default parameters set to 'something' except for assert_not_freed.
Meaning that I have to write out a message or at least "" for each of the statements rather than focus on the testing.
I couldn't see that this was updated in code or that there was an issue for this. Possibly in a different branch.
This should be an easy fix, and is a minor issue.
It is only annoying me for the moment. I was just surprised when I had to fill something extra out.
The text was updated successfully, but these errors were encountered: