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Thanks for sharing these tools! I noticed this line in the readme:
building for macOS may end up with an ICNS or TIFF file, undoing PNG optimisation
It is indeed an issue I faced while developing my app. However, I found a solution: instead of using the built-in iconutil tool from Apple, one can use this third-party createicns tool which does the same thing, except it will not recompress the icons, thus keeping the size savings. You can see in this diff how easy it is to switch from one tool to the other. Note that I'm talking about macOS. I'm not sure how this plays out for iOS.
I struggled a bit to find this tool, and I think it would benefit from more visibility 👍
Thank you
The text was updated successfully, but these errors were encountered:
Ah, thanks! That’s good to know. Optimage can also be used to compress ICNS files further (run it after creating the ICNS, rather than on the source PNGs).
iOS uses PNGs. Xcode can be configured to disable the recompression. I should add that to the help docs. The ImageOptim site has a great page on how to do it though:
Hi,
Thanks for sharing these tools! I noticed this line in the readme:
It is indeed an issue I faced while developing my app. However, I found a solution: instead of using the built-in
iconutil
tool from Apple, one can use this third-partycreateicns
tool which does the same thing, except it will not recompress the icons, thus keeping the size savings. You can see in this diff how easy it is to switch from one tool to the other. Note that I'm talking about macOS. I'm not sure how this plays out for iOS.I struggled a bit to find this tool, and I think it would benefit from more visibility 👍
Thank you
The text was updated successfully, but these errors were encountered: