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Open-source, cross-platform 3D native C++ game framework making it easy to create mobile and desktop games.

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Merge pull request #1450 from rgngl/patch-1

Fix vector assignment in terrain.frag
latest commit fb908e7d61
Sean Taylor seanpaultaylor authored March 02, 2014
Octocat-spinner-32 api Changed line endings to LF January 06, 2014
Octocat-spinner-32 gameplay.xcworkspace Remove longboard sample from xcode workspace. September 27, 2013
Octocat-spinner-32 gameplay Fix vector assignment in terrain.frag March 02, 2014
Octocat-spinner-32 samples Fixes MacOSX resize events January 23, 2014
Octocat-spinner-32 template Added Pre-build resource copies for Visual Studio projects for x64 co… January 22, 2014
Octocat-spinner-32 tools Update README.md January 13, 2014
Octocat-spinner-32 .gitattributes Updated gitattributes January 07, 2014
Octocat-spinner-32 .gitignore Update gitignore for luagen xcode project January 04, 2014
Octocat-spinner-32 CHANGES.md Updated CHANGES.md January 07, 2014
Octocat-spinner-32 CMakeLists.txt Fixed shader compiler over optimization issue on various Android devi… January 09, 2014
Octocat-spinner-32 README.md Updates to CHANGES.md and README.md for v2.0.0 December 17, 2013
Octocat-spinner-32 build.xml Minor changes to android build.xml. January 29, 2014
Octocat-spinner-32 codestyle.xml Refactored repo folder to remove gameplay- prefixes on various folder… March 20, 2013
Octocat-spinner-32 gameplay.doxyfile Updated the doxyfile for v2.0.0 January 06, 2014
Octocat-spinner-32 gameplay.sln Merge branch 'next' of https://github.com/blackberry/GamePlay into next January 14, 2014
Octocat-spinner-32 install.bat Fixes the wrapping in windows console. December 05, 2013
Octocat-spinner-32 install.sh Updated project files and install script November 27, 2013
Octocat-spinner-32 newproject.bat Fixed missing copying of res/ui for BlackBerry samples January 01, 2014
Octocat-spinner-32 newproject.sh Use Windows path separators in VC proj files January 07, 2014
README.md

GamePlay v2.0.0

GamePlay3D is an open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

gameplay3d

Supported Platforms

Roadmap for 'next' branch

License

The project is open sourced under the Apache 2.0 license.

Bug Reporting

Please log bugs under Issues on github. If you are unsure if your problem is a bug then post on the Help Forum.

Feature Requests

Please post feature requests on the Feature Request Forum. Approved feature requests will be added to the github backlog issues list.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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