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I successfully got into the game, then I logged out and back in and got an error when logging in.
log:
[10.08.2023 20:10:43.483] [Error] [BZ.Net]: at System.Text.Encoding.GetBytes(String s)
at System.Text.UTF8Encoding.UTF8EncodingSealed.GetBytes(String s)
at DiIiS_NA.REST.JSON.Json.CreateObject[T](String jsonData, Boolean split) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\JSON\Json.cs:line 46
at DiIiS_NA.REST.RestSession.HandleLoginRequest(HttpHeader request) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\RestSession.cs:line 133
at DiIiS_NA.REST.RestSession.ReadHandler(Int32 transferredBytes) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\RestSession.cs:line 89
at DiIiS_NA.REST.SocketBase.ReadHandlerInternal(SocketAsyncEventArgs args) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\SocketBase.cs:line 110
at DiIiS_NA.REST.SocketBase.<AsyncRead>b__7_0(Object sender, SocketAsyncEventArgs args) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\SocketBase.cs:line 57
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pNativeOverlapped)
[10.08.2023 20:10:43.484] [Fatal] [BZ.Net]: A root error of the server was detected, disconnection. - [Exception] System.ArgumentNullException: String reference not set to an instance of a String. (Parameter 's')
at System.Text.Encoding.GetBytes(String s)
at System.Text.UTF8Encoding.UTF8EncodingSealed.GetBytes(String s)
at DiIiS_NA.REST.JSON.Json.CreateObject[T](String jsonData, Boolean split) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\JSON\Json.cs:line 46
at DiIiS_NA.REST.RestSession.HandleLoginRequest(HttpHeader request) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\RestSession.cs:line 133
at DiIiS_NA.REST.RestSession.ReadHandler(Int32 transferredBytes) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\RestSession.cs:line 89
at DiIiS_NA.REST.SocketBase.ReadHandlerInternal(SocketAsyncEventArgs args) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\SocketBase.cs:line 110
at DiIiS_NA.REST.SocketBase.<AsyncRead>b__7_0(Object sender, SocketAsyncEventArgs args) in E:\Games\blizzless-diiis-test-stable\src\DiIiS-NA\REST\SocketBase.cs:line 57
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pNativeOverlapped)
The text was updated successfully, but these errors were encountered:
I successfully got into the game, then I logged out and back in and got an error when logging in.
log:
The text was updated successfully, but these errors were encountered: