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Oddity?: Disabling BLT4L, yet Mod_overrides still works. #73
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BLT4L applies a patch to PAYDAY at runtime |
But it is not permanent |
So, as soon as remove the command from the steam launch options, Mod_overrides should be disabled, yes? Because from what I can make out, that's not happening. Either Overkill has actually implemented Mod_overrides into the Linux Port, the game somehow "Knows" what to look for without the command, or I'm a special birdie. |
That's interesting. Maybe it builds a database of overrides that it saves? While it's within the realm of possibility for overkill to have fixed |
I'm gonna rename the mod_overrides folder, which should destroy any link to the game, even if it uses a database of sorts. I'll keep ya posted. |
Some progress: downloaded a menu re-texture I knew I hadn't used from modworkshop....and it worked. Overkill appears to have actually given us Linux folk Mod_overrides...and not announce that they'd done so. I'd need other people to see if this is the case though. One persons install is not proof. |
Have someone with a pristine install check. |
Certainly seems like it's in official now. I hadn't launched Payday 2 since June 2nd, and was on blt4l commit 6a3417f (enquote STEAM_LIBRARY in installer framework). Removing the LD_PRELOAD and launching, I'm seeing mods from mod_overrides, even though I never had a blt4l that supported it. |
So it seems like Mod_overrides was added into the Linux version without Overkill telling us between June - August. Thanks to the way steam works, we can download archived versions of Payday 2 manually if we know the exact update, then we'll know when they added mod_overrides support. |
I kind of want to have a look through PAYDAY after that mod_overrides update. I had told Joakim how to fix the issue, so that could have been it, but I wonder if it brings some helpful changes to the asset database. |
Closing since nothing needs to be done. Feel free to keep discussing in here though. |
Correct me if i'm wrong, but does the BLT4L lua hook enable Mod_overrides?, or does BLT4L somehow actually patch and modifies the binary itself to activate mod_overrides.
I ask this because when testing something, Mod_overrides functionality stayed, even when I removed the BLT4L command.
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