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SoftFloat.c
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SoftFloat.c
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/* SoftFloat.c (C) John R. Hauser, 1998-2002 */
/* (C) Copyright "Fish" (David B. Trout), 2011 */
/* This module is part of the SoftFloat package. */
/* */
/* Released under "The Q Public License Version 1" */
/* (http://www.hercules-390.org/herclic.html) */
/* as modifications to Hercules. */
/* This module is a SLIGHTLY modified version of John R. Hauser's */
/* original 'SoftFloat.c' module, and is largely copyright by him. */
/* I (i.e. "Fish", David B. Trout) simply enhanced it to interface */
/* with the Hercules emulator by passing along a void* pointer to */
/* a generic "context" structure rather than use global variables */
/* the way it was originally written. It is 99.9999% John's work. */
/* Refer to the documents "SoftFloat.txt", "SoftFloat-source.txt", */
/* and "SoftFloat-history.txt" for detailed SoftFloat information. */
/* Fish note: 'FLOATX80' support was removed as we don't need it. */
/* SoftFloat was repackaged to reside in the main source path */
/* to provide FULL CROSS PLATFORM build compatibility. */
/* To make evident the SoftFloat rePackaging standardized names */
/* were used */
/* mileu.h was renamed to SoftFloat-milieu.h and all the sources */
/* were modified accordingly. */
/* no other modifications were made */
/* no reason to clutter the copyright stuff for such a minor change */
/* */
/* the original unmodified SoftFloat package is still distributed */
/* in zipped format here as SoftFloat-2b.zip */
/*============================================================================
This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic
Package, Release 2b.
Written by John R. Hauser. This work was made possible in part by the
International Computer Science Institute, located at Suite 600, 1947 Center
Street, Berkeley, California 94704. Funding was partially provided by the
National Science Foundation under grant MIP-9311980. The original version
of this code was written as part of a project to build a fixed-point vector
processor in collaboration with the University of California at Berkeley,
overseen by Profs. Nelson Morgan and John Wawrzynek. More information
is available through the Web page `http://www.cs.berkeley.edu/~jhauser/
arithmetic/SoftFloat.html'.
THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has
been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES
RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS
AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES,
COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE
EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE
INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR
OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE.
Derivative works are acceptable, even for commercial purposes, so long as
(1) the source code for the derivative work includes prominent notice that
the work is derivative, and (2) the source code includes prominent notice with
these four paragraphs for those parts of this code that are retained.
=============================================================================*/
#include "SoftFloat-milieu.h"
#include "SoftFloat.h"
/*----------------------------------------------------------------------------
| Primitive arithmetic functions, including multi-word arithmetic, and
| division and square root approximations. (Can be specialized to target if
| desired.)
*----------------------------------------------------------------------------*/
#include "SoftFloat-macros.h"
/*----------------------------------------------------------------------------
| Functions and definitions to determine: (1) whether tininess for underflow
| is detected before or after rounding by default, (2) what (if anything)
| happens when exceptions are raised, (3) how signaling NaNs are distinguished
| from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs
| are propagated from function inputs to output. These details are target-
| specific.
*----------------------------------------------------------------------------*/
#include "SoftFloat-specialise.h"
/*----------------------------------------------------------------------------
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
| and 7, and returns the properly rounded 32-bit integer corresponding to the
| input. If `zSign' is 1, the input is negated before being converted to an
| integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point input
| is simply rounded to an integer, with the inexact exception raised if the
| input cannot be represented exactly as an integer. However, if the fixed-
| point input is too large, the invalid exception is raised and the largest
| positive or negative integer is returned.
*----------------------------------------------------------------------------*/
static int32 roundAndPackInt32( void* ctx, flag zSign, bits64 absZ )
{
int8 roundingMode;
flag roundNearestEven;
int8 roundIncrement, roundBits;
int32 z;
roundingMode = get_float_rounding_mode( ctx );
roundNearestEven = ( roundingMode == float_round_nearest_even );
roundIncrement = 0x40;
if ( ! roundNearestEven ) {
if ( roundingMode == float_round_to_zero ) {
roundIncrement = 0;
}
else {
roundIncrement = 0x7F;
if ( zSign ) {
if ( roundingMode == float_round_up ) roundIncrement = 0;
}
else {
if ( roundingMode == float_round_down ) roundIncrement = 0;
}
}
}
roundBits = absZ & 0x7F;
absZ = ( absZ + roundIncrement )>>7;
absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
z = absZ;
if ( zSign ) z = - z;
if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) {
float_raise( ctx, float_flag_inexact ); /*@Z900*/
float_raise( ctx, float_flag_invalid );
return zSign ? (sbits32) 0x80000000 : 0x7FFFFFFF;
}
if ( roundBits ) set_exception_flags( ctx, float_flag_inexact );
return z;
}
/*----------------------------------------------------------------------------
| Takes the 128-bit fixed-point value formed by concatenating `absZ0' and
| `absZ1', with binary point between bits 63 and 64 (between the input words),
| and returns the properly rounded 64-bit integer corresponding to the input.
| If `zSign' is 1, the input is negated before being converted to an integer.
| Ordinarily, the fixed-point input is simply rounded to an integer, with
| the inexact exception raised if the input cannot be represented exactly as
| an integer. However, if the fixed-point input is too large, the invalid
| exception is raised and the largest positive or negative integer is
| returned.
*----------------------------------------------------------------------------*/
static int64 roundAndPackInt64( void* ctx, flag zSign, bits64 absZ0, bits64 absZ1 )
{
int8 roundingMode;
flag roundNearestEven, increment;
int64 z;
roundingMode = get_float_rounding_mode( ctx );
roundNearestEven = ( roundingMode == float_round_nearest_even );
increment = ( (sbits64) absZ1 < 0 );
if ( ! roundNearestEven ) {
if ( roundingMode == float_round_to_zero ) {
increment = 0;
}
else {
if ( zSign ) {
increment = ( roundingMode == float_round_down ) && absZ1;
}
else {
increment = ( roundingMode == float_round_up ) && absZ1;
}
}
}
if ( increment ) {
++absZ0;
if ( absZ0 == 0 ) goto overflow;
absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven );
}
z = absZ0;
if ( zSign ) z = - z;
if ( z && ( ( z < 0 ) ^ zSign ) ) {
overflow:
float_raise( ctx, float_flag_inexact ); /*@Z900*/
float_raise( ctx, float_flag_invalid );
return
zSign ? (sbits64) LIT64( 0x8000000000000000 )
: LIT64( 0x7FFFFFFFFFFFFFFF );
}
if ( absZ1 ) set_exception_flags( ctx, float_flag_inexact );
return z;
}
/*----------------------------------------------------------------------------
| Returns the fraction bits of the single-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE bits32 extractFloat32Frac( float32 a )
{
return a & 0x007FFFFF;
}
/*----------------------------------------------------------------------------
| Returns the exponent bits of the single-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE int16 extractFloat32Exp( float32 a )
{
return ( a>>23 ) & 0xFF;
}
/*----------------------------------------------------------------------------
| Returns the sign bit of the single-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE flag extractFloat32Sign( float32 a )
{
return a>>31;
}
/*----------------------------------------------------------------------------
| Normalizes the subnormal single-precision floating-point value represented
| by the denormalized significand `aSig'. The normalized exponent and
| significand are stored at the locations pointed to by `zExpPtr' and
| `zSigPtr', respectively.
*----------------------------------------------------------------------------*/
static void
normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr )
{
int8 shiftCount;
shiftCount = countLeadingZeros32( aSig ) - 8;
*zSigPtr = aSig<<shiftCount;
*zExpPtr = 1 - shiftCount;
}
/*----------------------------------------------------------------------------
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
| single-precision floating-point value, returning the result. After being
| shifted into the proper positions, the three fields are simply added
| together to form the result. This means that any integer portion of `zSig'
| will be added into the exponent. Since a properly normalized significand
| will have an integer portion equal to 1, the `zExp' input should be 1 less
| than the desired result exponent whenever `zSig' is a complete, normalized
| significand.
*----------------------------------------------------------------------------*/
static INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig )
{
return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig;
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper single-precision floating-
| point value corresponding to the abstract input. Ordinarily, the abstract
| value is simply rounded and packed into the single-precision format, with
| the inexact exception raised if the abstract input cannot be represented
| exactly. However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| returned. If the abstract value is too small, the input value is rounded to
| a subnormal number, and the underflow and inexact exceptions are raised if
| the abstract input cannot be represented exactly as a subnormal single-
| precision floating-point number.
| The input significand `zSig' has its binary point between bits 30
| and 29, which is 7 bits to the left of the usual location. This shifted
| significand must be normalized or smaller. If `zSig' is not normalized,
| `zExp' must be 0; in that case, the result returned is a subnormal number,
| and it must not require rounding. In the usual case that `zSig' is
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
| The handling of underflow and overflow follows the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
static float32 roundAndPackFloat32( void* ctx, flag zSign, int16 zExp, bits32 zSig )
{
int8 roundingMode;
flag roundNearestEven;
int8 roundIncrement, roundBits;
flag isTiny;
roundingMode = get_float_rounding_mode( ctx );
roundNearestEven = ( roundingMode == float_round_nearest_even );
roundIncrement = 0x40;
if ( ! roundNearestEven ) {
if ( roundingMode == float_round_to_zero ) {
roundIncrement = 0;
}
else {
roundIncrement = 0x7F;
if ( zSign ) {
if ( roundingMode == float_round_up ) roundIncrement = 0;
}
else {
if ( roundingMode == float_round_down ) roundIncrement = 0;
}
}
}
roundBits = zSig & 0x7F;
if ( 0xFD <= (bits16) zExp ) {
if ( ( 0xFD < zExp )
|| ( ( zExp == 0xFD )
&& ( (sbits32) ( zSig + roundIncrement ) < 0 ) )
) {
float_raise( ctx, float_flag_overflow | float_flag_inexact );
return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
}
if ( zExp < 0 ) {
isTiny =
( get_float_detect_tininess( ctx ) == float_tininess_before_rounding )
|| ( zExp < -1 )
|| ( zSig + roundIncrement < 0x80000000 );
shift32RightJamming( zSig, - zExp, &zSig );
zExp = 0;
roundBits = zSig & 0x7F;
if ( isTiny && roundBits ) float_raise( ctx, float_flag_underflow );
}
}
if ( roundBits ) set_exception_flags( ctx, float_flag_inexact );
zSig = ( zSig + roundIncrement )>>7;
zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
if ( zSig == 0 ) zExp = 0;
return packFloat32( zSign, zExp, zSig );
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper single-precision floating-
| point value corresponding to the abstract input. This routine is just like
| `roundAndPackFloat32' except that `zSig' does not have to be normalized.
| Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
| floating-point exponent.
*----------------------------------------------------------------------------*/
static float32
normalizeRoundAndPackFloat32( void* ctx, flag zSign, int16 zExp, bits32 zSig )
{
int8 shiftCount;
shiftCount = countLeadingZeros32( zSig ) - 1;
return roundAndPackFloat32( ctx, zSign, zExp - shiftCount, zSig<<shiftCount );
}
/*----------------------------------------------------------------------------
| Returns the fraction bits of the double-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE bits64 extractFloat64Frac( float64 a )
{
return a & LIT64( 0x000FFFFFFFFFFFFF );
}
/*----------------------------------------------------------------------------
| Returns the exponent bits of the double-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE int16 extractFloat64Exp( float64 a )
{
return ( a>>52 ) & 0x7FF;
}
/*----------------------------------------------------------------------------
| Returns the sign bit of the double-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE flag extractFloat64Sign( float64 a )
{
return a>>63;
}
/*----------------------------------------------------------------------------
| Normalizes the subnormal double-precision floating-point value represented
| by the denormalized significand `aSig'. The normalized exponent and
| significand are stored at the locations pointed to by `zExpPtr' and
| `zSigPtr', respectively.
*----------------------------------------------------------------------------*/
static void
normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr )
{
int8 shiftCount;
shiftCount = countLeadingZeros64( aSig ) - 11;
*zSigPtr = aSig<<shiftCount;
*zExpPtr = 1 - shiftCount;
}
/*----------------------------------------------------------------------------
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
| double-precision floating-point value, returning the result. After being
| shifted into the proper positions, the three fields are simply added
| together to form the result. This means that any integer portion of `zSig'
| will be added into the exponent. Since a properly normalized significand
| will have an integer portion equal to 1, the `zExp' input should be 1 less
| than the desired result exponent whenever `zSig' is a complete, normalized
| significand.
*----------------------------------------------------------------------------*/
static INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig )
{
return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig;
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper double-precision floating-
| point value corresponding to the abstract input. Ordinarily, the abstract
| value is simply rounded and packed into the double-precision format, with
| the inexact exception raised if the abstract input cannot be represented
| exactly. However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| returned. If the abstract value is too small, the input value is rounded
| to a subnormal number, and the underflow and inexact exceptions are raised
| if the abstract input cannot be represented exactly as a subnormal double-
| precision floating-point number.
| The input significand `zSig' has its binary point between bits 62
| and 61, which is 10 bits to the left of the usual location. This shifted
| significand must be normalized or smaller. If `zSig' is not normalized,
| `zExp' must be 0; in that case, the result returned is a subnormal number,
| and it must not require rounding. In the usual case that `zSig' is
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
| The handling of underflow and overflow follows the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
static float64 roundAndPackFloat64( void* ctx, flag zSign, int16 zExp, bits64 zSig )
{
int8 roundingMode;
flag roundNearestEven;
int16 roundIncrement, roundBits;
flag isTiny;
roundingMode = get_float_rounding_mode( ctx );
roundNearestEven = ( roundingMode == float_round_nearest_even );
roundIncrement = 0x200;
if ( ! roundNearestEven ) {
if ( roundingMode == float_round_to_zero ) {
roundIncrement = 0;
}
else {
roundIncrement = 0x3FF;
if ( zSign ) {
if ( roundingMode == float_round_up ) roundIncrement = 0;
}
else {
if ( roundingMode == float_round_down ) roundIncrement = 0;
}
}
}
roundBits = zSig & 0x3FF;
if ( 0x7FD <= (bits16) zExp ) {
if ( ( 0x7FD < zExp )
|| ( ( zExp == 0x7FD )
&& ( (sbits64) ( zSig + roundIncrement ) < 0 ) )
) {
float_raise( ctx, float_flag_overflow | float_flag_inexact );
return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 );
}
if ( zExp < 0 ) {
isTiny =
( get_float_detect_tininess( ctx ) == float_tininess_before_rounding )
|| ( zExp < -1 )
|| ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) );
shift64RightJamming( zSig, - zExp, &zSig );
zExp = 0;
roundBits = zSig & 0x3FF;
if ( isTiny && roundBits ) float_raise( ctx, float_flag_underflow );
}
}
if ( roundBits ) set_exception_flags( ctx, float_flag_inexact );
zSig = ( zSig + roundIncrement )>>10;
zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
if ( zSig == 0 ) zExp = 0;
return packFloat64( zSign, zExp, zSig );
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper double-precision floating-
| point value corresponding to the abstract input. This routine is just like
| `roundAndPackFloat64' except that `zSig' does not have to be normalized.
| Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
| floating-point exponent.
*----------------------------------------------------------------------------*/
static float64
normalizeRoundAndPackFloat64( void* ctx, flag zSign, int16 zExp, bits64 zSig )
{
int8 shiftCount;
shiftCount = countLeadingZeros64( zSig ) - 1;
return roundAndPackFloat64( ctx, zSign, zExp - shiftCount, zSig<<shiftCount );
}
#ifdef FLOAT128
/*----------------------------------------------------------------------------
| Returns the least-significant 64 fraction bits of the quadruple-precision
| floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE bits64 extractFloat128Frac1( float128 a )
{
return a.low;
}
/*----------------------------------------------------------------------------
| Returns the most-significant 48 fraction bits of the quadruple-precision
| floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE bits64 extractFloat128Frac0( float128 a )
{
return a.high & LIT64( 0x0000FFFFFFFFFFFF );
}
/*----------------------------------------------------------------------------
| Returns the exponent bits of the quadruple-precision floating-point value
| `a'.
*----------------------------------------------------------------------------*/
static INLINE int32 extractFloat128Exp( float128 a )
{
return ( a.high>>48 ) & 0x7FFF;
}
/*----------------------------------------------------------------------------
| Returns the sign bit of the quadruple-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
static INLINE flag extractFloat128Sign( float128 a )
{
return a.high>>63;
}
/*----------------------------------------------------------------------------
| Normalizes the subnormal quadruple-precision floating-point value
| represented by the denormalized significand formed by the concatenation of
| `aSig0' and `aSig1'. The normalized exponent is stored at the location
| pointed to by `zExpPtr'. The most significant 49 bits of the normalized
| significand are stored at the location pointed to by `zSig0Ptr', and the
| least significant 64 bits of the normalized significand are stored at the
| location pointed to by `zSig1Ptr'.
*----------------------------------------------------------------------------*/
static void
normalizeFloat128Subnormal(
bits64 aSig0,
bits64 aSig1,
int32 *zExpPtr,
bits64 *zSig0Ptr,
bits64 *zSig1Ptr
)
{
int8 shiftCount;
if ( aSig0 == 0 ) {
shiftCount = countLeadingZeros64( aSig1 ) - 15;
if ( shiftCount < 0 ) {
*zSig0Ptr = aSig1>>( - shiftCount );
*zSig1Ptr = aSig1<<( shiftCount & 63 );
}
else {
*zSig0Ptr = aSig1<<shiftCount;
*zSig1Ptr = 0;
}
*zExpPtr = - shiftCount - 63;
}
else {
shiftCount = countLeadingZeros64( aSig0 ) - 15;
shortShift128Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr );
*zExpPtr = 1 - shiftCount;
}
}
/*----------------------------------------------------------------------------
| Packs the sign `zSign', the exponent `zExp', and the significand formed
| by the concatenation of `zSig0' and `zSig1' into a quadruple-precision
| floating-point value, returning the result. After being shifted into the
| proper positions, the three fields `zSign', `zExp', and `zSig0' are simply
| added together to form the most significant 32 bits of the result. This
| means that any integer portion of `zSig0' will be added into the exponent.
| Since a properly normalized significand will have an integer portion equal
| to 1, the `zExp' input should be 1 less than the desired result exponent
| whenever `zSig0' and `zSig1' concatenated form a complete, normalized
| significand.
*----------------------------------------------------------------------------*/
static INLINE float128
packFloat128( flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
{
float128 z;
z.low = zSig1;
z.high = ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<48 ) + zSig0;
return z;
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and extended significand formed by the concatenation of `zSig0', `zSig1',
| and `zSig2', and returns the proper quadruple-precision floating-point value
| corresponding to the abstract input. Ordinarily, the abstract value is
| simply rounded and packed into the quadruple-precision format, with the
| inexact exception raised if the abstract input cannot be represented
| exactly. However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| returned. If the abstract value is too small, the input value is rounded to
| a subnormal number, and the underflow and inexact exceptions are raised if
| the abstract input cannot be represented exactly as a subnormal quadruple-
| precision floating-point number.
| The input significand must be normalized or smaller. If the input
| significand is not normalized, `zExp' must be 0; in that case, the result
| returned is a subnormal number, and it must not require rounding. In the
| usual case that the input significand is normalized, `zExp' must be 1 less
| than the ``true'' floating-point exponent. The handling of underflow and
| overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
static float128
roundAndPackFloat128( void* ctx,
flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, bits64 zSig2 )
{
int8 roundingMode;
flag roundNearestEven, increment, isTiny;
roundingMode = get_float_rounding_mode( ctx );
roundNearestEven = ( roundingMode == float_round_nearest_even );
increment = ( (sbits64) zSig2 < 0 );
if ( ! roundNearestEven ) {
if ( roundingMode == float_round_to_zero ) {
increment = 0;
}
else {
if ( zSign ) {
increment = ( roundingMode == float_round_down ) && zSig2;
}
else {
increment = ( roundingMode == float_round_up ) && zSig2;
}
}
}
if ( 0x7FFD <= (bits32) zExp ) {
if ( ( 0x7FFD < zExp )
|| ( ( zExp == 0x7FFD )
&& eq128(
LIT64( 0x0001FFFFFFFFFFFF ),
LIT64( 0xFFFFFFFFFFFFFFFF ),
zSig0,
zSig1
)
&& increment
)
) {
float_raise( ctx, float_flag_overflow | float_flag_inexact );
if ( ( roundingMode == float_round_to_zero )
|| ( zSign && ( roundingMode == float_round_up ) )
|| ( ! zSign && ( roundingMode == float_round_down ) )
) {
return
packFloat128(
zSign,
0x7FFE,
LIT64( 0x0000FFFFFFFFFFFF ),
LIT64( 0xFFFFFFFFFFFFFFFF )
);
}
return packFloat128( zSign, 0x7FFF, 0, 0 );
}
if ( zExp < 0 ) {
isTiny =
( get_float_detect_tininess( ctx ) == float_tininess_before_rounding )
|| ( zExp < -1 )
|| ! increment
|| lt128(
zSig0,
zSig1,
LIT64( 0x0001FFFFFFFFFFFF ),
LIT64( 0xFFFFFFFFFFFFFFFF )
);
shift128ExtraRightJamming(
zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
zExp = 0;
if ( isTiny && zSig2 ) float_raise( ctx, float_flag_underflow );
if ( roundNearestEven ) {
increment = ( (sbits64) zSig2 < 0 );
}
else {
if ( zSign ) {
increment = ( roundingMode == float_round_down ) && zSig2;
}
else {
increment = ( roundingMode == float_round_up ) && zSig2;
}
}
}
}
if ( zSig2 ) set_exception_flags( ctx, float_flag_inexact );
if ( increment ) {
add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
}
else {
if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;
}
return packFloat128( zSign, zExp, zSig0, zSig1 );
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand formed by the concatenation of `zSig0' and `zSig1', and
| returns the proper quadruple-precision floating-point value corresponding
| to the abstract input. This routine is just like `roundAndPackFloat128'
| except that the input significand has fewer bits and does not have to be
| normalized. In all cases, `zExp' must be 1 less than the ``true'' floating-
| point exponent.
*----------------------------------------------------------------------------*/
static float128
normalizeRoundAndPackFloat128( void* ctx,
flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
{
int8 shiftCount;
bits64 zSig2;
if ( zSig0 == 0 ) {
zSig0 = zSig1;
zSig1 = 0;
zExp -= 64;
}
shiftCount = countLeadingZeros64( zSig0 ) - 15;
if ( 0 <= shiftCount ) {
zSig2 = 0;
shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
}
else {
shift128ExtraRightJamming(
zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 );
}
zExp -= shiftCount;
return roundAndPackFloat128( ctx, zSign, zExp, zSig0, zSig1, zSig2 );
}
#endif
/*----------------------------------------------------------------------------
| Returns the result of converting the 32-bit two's complement integer `a'
| to the single-precision floating-point format. The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float32 int32_to_float32( void* ctx, int32 a )
{
flag zSign;
if ( a == 0 ) return 0;
if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
zSign = ( a < 0 );
return normalizeRoundAndPackFloat32( ctx, zSign, 0x9C, zSign ? - a : a );
}
/*----------------------------------------------------------------------------
| Returns the result of converting the 32-bit two's complement integer `a'
| to the double-precision floating-point format. The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float64 int32_to_float64( void* ctx, int32 a )
{
flag zSign;
uint32 absA;
int8 shiftCount;
bits64 zSig;
UNREFERENCED( ctx );
if ( a == 0 ) return 0;
zSign = ( a < 0 );
absA = zSign ? - a : a;
shiftCount = countLeadingZeros32( absA ) + 21;
zSig = absA;
return packFloat64( zSign, 0x432 - shiftCount, zSig<<shiftCount );
}
#ifdef FLOAT128
/*----------------------------------------------------------------------------
| Returns the result of converting the 32-bit two's complement integer `a' to
| the quadruple-precision floating-point format. The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float128 int32_to_float128( void* ctx, int32 a )
{
flag zSign;
uint32 absA;
int8 shiftCount;
bits64 zSig0;
UNREFERENCED( ctx );
if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
zSign = ( a < 0 );
absA = zSign ? - a : a;
shiftCount = countLeadingZeros32( absA ) + 17;
zSig0 = absA;
return packFloat128( zSign, 0x402E - shiftCount, zSig0<<shiftCount, 0 );
}
#endif
/*----------------------------------------------------------------------------
| Returns the result of converting the 64-bit two's complement integer `a'
| to the single-precision floating-point format. The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float32 int64_to_float32( void* ctx, int64 a )
{
flag zSign;
uint64 absA;
int8 shiftCount;
if ( a == 0 ) return 0;
zSign = ( a < 0 );
absA = zSign ? - a : a;
shiftCount = countLeadingZeros64( absA ) - 40;
if ( 0 <= shiftCount ) {
return packFloat32( zSign, 0x95 - shiftCount, absA<<shiftCount );
}
else {
shiftCount += 7;
if ( shiftCount < 0 ) {
shift64RightJamming( absA, - shiftCount, &absA );
}
else {
absA <<= shiftCount;
}
return roundAndPackFloat32( ctx, zSign, 0x9C - shiftCount, absA );
}
}
/*----------------------------------------------------------------------------
| Returns the result of converting the 64-bit two's complement integer `a'
| to the double-precision floating-point format. The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float64 int64_to_float64( void* ctx, int64 a )
{
flag zSign;
if ( a == 0 ) return 0;
if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) {
return packFloat64( 1, 0x43E, 0 );
}
zSign = ( a < 0 );
return normalizeRoundAndPackFloat64( ctx, zSign, 0x43C, zSign ? - a : a );
}
#ifdef FLOAT128
/*----------------------------------------------------------------------------
| Returns the result of converting the 64-bit two's complement integer `a' to
| the quadruple-precision floating-point format. The conversion is performed
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
float128 int64_to_float128( void* ctx, int64 a )
{
flag zSign;
uint64 absA;
int8 shiftCount;
int32 zExp;
bits64 zSig0, zSig1;
UNREFERENCED( ctx );
if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
zSign = ( a < 0 );
absA = zSign ? - a : a;
shiftCount = countLeadingZeros64( absA ) + 49;
zExp = 0x406E - shiftCount;
if ( 64 <= shiftCount ) {
zSig1 = 0;
zSig0 = absA;
shiftCount -= 64;
}
else {
zSig1 = absA;
zSig0 = 0;
}
shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
return packFloat128( zSign, zExp, zSig0, zSig1 );
}
#endif
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| `a' to the 32-bit two's complement integer format. The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic---which means in particular that the conversion is rounded
| according to the current rounding mode. If `a' is a NaN, the largest
| positive integer is returned. Otherwise, if the conversion overflows, the
| largest integer with the same sign as `a' is returned.
*----------------------------------------------------------------------------*/
int32 float32_to_int32( void* ctx, float32 a )
{
flag aSign;
int16 aExp, shiftCount;
bits32 aSig;
bits64 aSig64;
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
// if ( ( aExp == 0xFF ) && aSig ) aSign = 0;
if ( ( aExp == 0xFF ) && aSig ) aSign = 1; /*@Z900*/
if ( aExp ) aSig |= 0x00800000;
shiftCount = 0xAF - aExp;
aSig64 = aSig;
aSig64 <<= 32;
if ( 0 < shiftCount ) shift64RightJamming( aSig64, shiftCount, &aSig64 );
return roundAndPackInt32( ctx, aSign, aSig64 );
}
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| `a' to the 32-bit two's complement integer format. The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic, except that the conversion is always rounded toward zero.
| If `a' is a NaN, the largest positive integer is returned. Otherwise, if
| the conversion overflows, the largest integer with the same sign as `a' is
| returned.
*----------------------------------------------------------------------------*/
int32 float32_to_int32_round_to_zero( void* ctx, float32 a )
{
flag aSign;
int16 aExp, shiftCount;
bits32 aSig;
int32 z;
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
shiftCount = aExp - 0x9E;
if ( 0 <= shiftCount ) {
if ( a != 0xCF000000 ) {
float_raise( ctx, float_flag_inexact ); /*@Z900*/
float_raise( ctx, float_flag_invalid );
if ( ( aExp == 0xFF ) && aSig ) return 0x80000000; /*@Z900*/
if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
}
return (sbits32) 0x80000000;
}
else if ( aExp <= 0x7E ) {
if ( aExp | aSig ) set_exception_flags( ctx, float_flag_inexact );
return 0;
}
aSig = ( aSig | 0x00800000 )<<8;
z = aSig>>( - shiftCount );
if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) {
set_exception_flags( ctx, float_flag_inexact );