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Figure out some way to build a face rig as some average of multiple other face rigs. Or even a painted blend of multiple face rigs.
This would give us the ability to quickly get first-pass faces out by mixing/matching parts of faces we already have done.
The text was updated successfully, but these errors were encountered:
With the DeformedDump tool, and a tool for connecting the control values of may heads, we can easily accomplish this. Closed by #26
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Figure out some way to build a face rig as some average of multiple other face rigs. Or even a painted blend of multiple face rigs.
This would give us the ability to quickly get first-pass faces out by mixing/matching parts of faces we already have done.
The text was updated successfully, but these errors were encountered: