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Flickering #3

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bnlrnz opened this issue Oct 7, 2020 · 2 comments
Closed

Flickering #3

bnlrnz opened this issue Oct 7, 2020 · 2 comments

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@bnlrnz
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bnlrnz commented Oct 7, 2020

There is a problem with flickering meshes because of our weird view frustums.
If you multiply the boulding box extents of static meshes by a huge number, the flickering goes away.
Is there a better solution?

@bnlrnz
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bnlrnz commented Oct 15, 2020

Fixed by 6319c86 ?
Needs investigation in cave.

@bnlrnz
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bnlrnz commented Oct 16, 2020

Disabling occlusion/frustum culling prevents flickering, but is bad for performance

this->PlayerController->ConsoleCommand("r.AllowOcclusionQueries 0");

@bnlrnz bnlrnz closed this as completed Oct 16, 2020
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