You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There is a problem with flickering meshes because of our weird view frustums.
If you multiply the boulding box extents of static meshes by a huge number, the flickering goes away.
Is there a better solution?
The text was updated successfully, but these errors were encountered:
There is a problem with flickering meshes because of our weird view frustums.
If you multiply the boulding box extents of static meshes by a huge number, the flickering goes away.
Is there a better solution?
The text was updated successfully, but these errors were encountered: