Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Research and implement a particle effect system. #13

Open
boardwalk opened this issue Feb 6, 2015 · 0 comments
Open

Research and implement a particle effect system. #13

boardwalk opened this issue Feb 6, 2015 · 0 comments

Comments

@boardwalk
Copy link
Owner

Depends on #12, since animations have the "hooks" that create particle emitters.

The meaning of the fields, particularly particleType, for particle emitters, will need research. My guess is that "parabolic" particle types apply an ax^2 + bx + c equation to the particle. My other guess is that L = local, G = global, V = velocity, A = acceleration, R = rotation in the enumeration. I have no idea how a "non-parabolic" particle behaves, or "swarm", "implode" or "explode".

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant