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This repository has been archived by the owner on Oct 21, 2022. It is now read-only.
Currently, there is no simulation UI, which leads to a rather bland definition of "simulation". It would be great if the simulation program could spawn a gRPC server and a Bevy frame, at once. Furthermore, using global mutable state to keep both the server and the UI up-to-date would be useful. Finally, we could use rapier's physics plugin to simultaneously calculate physics-related calculations and render them, at once.
The text was updated successfully, but these errors were encountered:
Currently, there is no simulation UI, which leads to a rather bland definition of "simulation". It would be great if the simulation program could spawn a gRPC server and a Bevy frame, at once. Furthermore, using global mutable state to keep both the server and the UI up-to-date would be useful. Finally, we could use rapier's physics plugin to simultaneously calculate physics-related calculations and render them, at once.
The text was updated successfully, but these errors were encountered: