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Open the attached file, there are 2 OBJ files containing triangles only.
# The model 'c.obj' was made this way.
intersect --obj a.obj A_MINUS_B b.obj > c.obj
Notice that there are holes in the resulting model, 'B' for brown.
I included c.obj in the archive also.
Original issue reported on code.google.com by ideasma...@gmail.com on 2 Jun 2009 at 3:24
My code indicates that c.obj consists of 22 closed surfaces. If you look at it
in view, you'll see that all the
faces are closed. Loading it into blender shows partial faces. Is this a bug
with blender's triangulation code?
Running the result through my triangulator:
src/triangulate --obj c.obj > c_tri.obj
Produces a result that loads into blender without holes.
Original comment by tobias.s...@gmail.com on 2 Jun 2009 at 8:55
Original issue reported on code.google.com by
ideasma...@gmail.com
on 2 Jun 2009 at 3:24Attachments:
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