Partial tiles with some images #113
Labels
priority: high
Issue needs addressing before medium and low issues
status: testing
PR/MR is being tested on QA
type: bug
Something isn't working
Due to differences in the keys used to get textures when we get to the three.js layer (caused by a rounding error, the difference of 1 pixel) the last row of tiled meshes is missing textures and rendered visible = False.
The fix is to make sure our tiling helper method uses the same rounding method as OpenSeadragon.
The text was updated successfully, but these errors were encountered: