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gfx.h
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gfx.h
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// gfx.h
// wavy
// [08/03/2016]
unsigned char fx[] = {
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x05, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06,
0x07, 0x07, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08, 0x08, 0x08,
0x09, 0x09, 0x09, 0x09, 0x09, 0x08, 0x08, 0x08, 0x08, 0x08,
0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x06, 0x06, 0x06,
0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x03, 0x03, 0x03, 0x03,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01
};
unsigned char tiles[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x40,0xC0,0xE0,0xA0,0x70,0x98,0x5C,0x66,0x27,0x59,0x33,0x2C,0x15,0x2E,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x05,0x0E,0x2E,0x31,0xB7,0xCF,0xDF,0x3F,
0x00,0x00,0x00,0x00,0x38,0x38,0xA8,0xD8,0xC8,0x38,0xD0,0xF0,0x90,0xF0,0x20,0xE0,
0x1F,0x16,0x0A,0x17,0x0D,0x0B,0x06,0x09,0x07,0x04,0x01,0x03,0x00,0x01,0x01,0x01,
0x80,0x40,0xC9,0x4D,0xED,0x32,0xBF,0x40,0xFF,0x00,0xFF,0x00,0xFE,0x41,0x1F,0xA0,
0x03,0x02,0x82,0x85,0xA5,0x6B,0xEB,0x17,0xFF,0x01,0x7E,0x81,0xDD,0x63,0x2D,0x93,
0x7E,0xFF,0xFC,0xFF,0xF9,0xFF,0xE2,0xFE,0x0C,0xFC,0x30,0xF0,0xE0,0xC0,0x00,0x00,
0x40,0xC0,0x80,0x80,0x00,0x00,0x00,0x40,0x40,0x60,0x40,0x50,0x50,0x50,0x08,0x48,
0x01,0x01,0x00,0x01,0x01,0x02,0x03,0x02,0x01,0x02,0x00,0x01,0x01,0x03,0x00,0x04,
0x3F,0xA0,0x7F,0xE0,0x5F,0xE0,0xFB,0x0C,0xFE,0x01,0xED,0x1E,0x3F,0xC0,0x40,0x7F,
0xBD,0xB3,0xF9,0xF7,0x69,0xF7,0x98,0x67,0xF0,0x0E,0xC2,0x3E,0x07,0xF9,0x0B,0xF8,
0x00,0x00,0x00,0x00,0x01,0x01,0x05,0x06,0x0F,0x08,0x1F,0x10,0x3F,0x20,0x9F,0xE0,
0x80,0x84,0x04,0x84,0x00,0x04,0x00,0x02,0x82,0x02,0x82,0x02,0xCE,0x02,0xFE,0x02,
0x00,0x08,0x08,0x08,0x09,0x08,0x07,0x08,0x02,0x05,0x05,0x07,0x07,0x09,0x0F,0x08,
0x4F,0x3F,0xCF,0x40,0x07,0x80,0x80,0x80,0x20,0x00,0x40,0x00,0x00,0xC0,0x47,0xD0,
0xC3,0xE0,0xC1,0x00,0xE1,0x00,0xE1,0x00,0x63,0x10,0x72,0x11,0xD7,0x39,0xAC,0x7F,
0xFF,0x40,0xFF,0x40,0xDF,0x60,0xBF,0x60,0x2F,0xF0,0x9F,0xF0,0x1E,0xF1,0x10,0xFF,
0xFE,0x02,0xF8,0x06,0xF8,0x04,0xF4,0x0C,0xF0,0x0C,0xC8,0x38,0x00,0xF8,0x20,0xF0,
0x0F,0x08,0x05,0x0A,0x05,0x06,0x01,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xBF,0x60,0xEE,0x7F,0xC2,0xC2,0x02,0x82,0x02,0x06,0x04,0x04,0x01,0x03,0x00,0x00,
0x81,0xFF,0x87,0xFF,0x8C,0x7C,0x0C,0x7C,0x18,0xFC,0x10,0xF8,0xC0,0xF0,0x00,0x00,
0x10,0xFF,0x0C,0xFE,0x88,0xF8,0x88,0xF8,0x90,0xF8,0x60,0xF0,0x00,0x00,0x00,0x00,
0x80,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
unsigned char map[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,0x00,0x00,0x06,
0x07,0x08,0x09,0x0A,0x00,0x00,0x0B,0x0C,0x0D,0x0E,0x0F,0x00,0x00,0x10,0x11,0x12,
0x13,0x14,0x00,0x00,0x15,0x16,0x17,0x18,0x19,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00
};