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events.go
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events.go
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package discordgo
import (
"github.com/botlabs-gg/yagpdb/v2/lib/gojay"
"github.com/pkg/errors"
)
// This file contains all the possible structs that can be
// handled by AddHandler/EventHandler.
// DO NOT ADD ANYTHING BUT EVENT HANDLER STRUCTS TO THIS FILE.
//go:generate go run tools/cmd/eventhandlers/main.go
// Connect is the data for a Connect event.
// This is a sythetic event and is not dispatched by Discord.
type Connect struct{}
// Disconnect is the data for a Disconnect event.
// This is a sythetic event and is not dispatched by Discord.
type Disconnect struct{}
// RateLimit is the data for a RateLimit event.
// This is a sythetic event and is not dispatched by Discord.
type RateLimit struct {
*TooManyRequests
URL string
}
// Event provides a basic initial struct for all websocket events.
type Event struct {
Operation GatewayOP `json:"op"`
Sequence int64 `json:"s"`
Type string `json:"t"`
RawData gojay.EmbeddedJSON `json:"d"`
// Struct contains one of the other types in this file.
Struct interface{} `json:"-"`
}
// implement gojay.UnmarshalerJSONObject
func (evt *Event) UnmarshalJSONObject(dec *gojay.Decoder, key string) error {
switch key {
case "op":
return dec.Int((*int)(&evt.Operation))
case "s":
return dec.Int64(&evt.Sequence)
case "t":
return dec.String(&evt.Type)
case "d":
if cap(evt.RawData) > 1000000 && len(evt.RawData) < 100000 {
evt.RawData = nil
} else if evt.RawData != nil {
evt.RawData = evt.RawData[:0]
}
return dec.AddEmbeddedJSON(&evt.RawData)
}
return nil
}
func (evt *Event) NKeys() int {
return 0
}
// A Ready stores all data for the websocket READY event.
type Ready struct {
Version int `json:"v"`
SessionID string `json:"session_id"`
User *SelfUser `json:"user"`
ReadState []*ReadState `json:"read_state"`
PrivateChannels []*Channel `json:"private_channels"`
Guilds []*Guild `json:"guilds"`
ResumeGatewayUrl string `json:"resume_gateway_url"`
// Undocumented fields
Settings *Settings `json:"user_settings"`
UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
Relationships []*Relationship `json:"relationships"`
Presences []*Presence `json:"presences"`
Notes map[string]string `json:"notes"`
}
// ChannelCreate is the data for a ChannelCreate event.
type ChannelCreate struct {
*Channel
}
// ChannelUpdate is the data for a ChannelUpdate event.
type ChannelUpdate struct {
*Channel
}
// ChannelDelete is the data for a ChannelDelete event.
type ChannelDelete struct {
*Channel
}
// ChannelPinsUpdate stores data for a ChannelPinsUpdate event.
type ChannelPinsUpdate struct {
LastPinTimestamp string `json:"last_pin_timestamp"`
ChannelID int64 `json:"channel_id,string"`
GuildID int64 `json:"guild_id,string,omitempty"`
}
func (cp *ChannelPinsUpdate) GetGuildID() int64 {
return cp.GuildID
}
func (cp *ChannelPinsUpdate) GetChannelID() int64 {
return cp.ChannelID
}
// GuildCreate is the data for a GuildCreate event.
type GuildCreate struct {
*Guild
}
// GuildUpdate is the data for a GuildUpdate event.
type GuildUpdate struct {
*Guild
}
// GuildDelete is the data for a GuildDelete event.
type GuildDelete struct {
*Guild
}
// GuildBanAdd is the data for a GuildBanAdd event.
type GuildBanAdd struct {
User *User `json:"user"`
GuildID int64 `json:"guild_id,string"`
}
func (gba *GuildBanAdd) GetGuildID() int64 {
return gba.GuildID
}
// GuildBanRemove is the data for a GuildBanRemove event.
type GuildBanRemove struct {
User *User `json:"user"`
GuildID int64 `json:"guild_id,string"`
}
func (e *GuildBanRemove) GetGuildID() int64 {
return e.GuildID
}
// GuildMemberAdd is the data for a GuildMemberAdd event.
type GuildMemberAdd struct {
*Member
}
func (e *GuildMemberAdd) GetGuildID() int64 {
return e.GuildID
}
// GuildMemberUpdate is the data for a GuildMemberUpdate event.
type GuildMemberUpdate struct {
*Member
}
// GuildMemberRemove is the data for a GuildMemberRemove event.
type GuildMemberRemove struct {
*Member
}
// GuildRoleCreate is the data for a GuildRoleCreate event.
type GuildRoleCreate struct {
*GuildRole
}
// GuildRoleUpdate is the data for a GuildRoleUpdate event.
type GuildRoleUpdate struct {
*GuildRole
}
// A GuildRoleDelete is the data for a GuildRoleDelete event.
type GuildRoleDelete struct {
RoleID int64 `json:"role_id,string"`
GuildID int64 `json:"guild_id,string"`
}
func (e *GuildRoleDelete) GetGuildID() int64 {
return e.GuildID
}
// A GuildEmojisUpdate is the data for a guild emoji update event.
type GuildEmojisUpdate struct {
GuildID int64 `json:"guild_id,string"`
Emojis []*Emoji `json:"emojis"`
}
func (e *GuildEmojisUpdate) GetGuildID() int64 {
return e.GuildID
}
// A GuildMembersChunk is the data for a GuildMembersChunk event.
type GuildMembersChunk struct {
GuildID int64 `json:"guild_id,string"`
Members []*Member `json:"members"`
ChunkIndex int `json:"chunk_index"`
ChunkCount int `json:"chunk_count"`
Nonce string `json:"nonce"`
}
func (e *GuildMembersChunk) GetGuildID() int64 {
return e.GuildID
}
// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.
type GuildIntegrationsUpdate struct {
GuildID int64 `json:"guild_id,string"`
}
func (e *GuildIntegrationsUpdate) GetGuildID() int64 {
return e.GuildID
}
// MessageAck is the data for a MessageAck event.
type MessageAck struct {
MessageID int64 `json:"message_id,string"`
ChannelID int64 `json:"channel_id,string"`
}
// MessageCreate is the data for a MessageCreate event.
type MessageCreate struct {
*Message
}
// MessageUpdate is the data for a MessageUpdate event.
type MessageUpdate struct {
*Message
}
// MessageDelete is the data for a MessageDelete event.
type MessageDelete struct {
*Message
}
// MessageReactionAdd is the data for a MessageReactionAdd event.
type MessageReactionAdd struct {
*MessageReaction
}
// MessageReactionRemove is the data for a MessageReactionRemove event.
type MessageReactionRemove struct {
*MessageReaction
}
// MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.
type MessageReactionRemoveAll struct {
*MessageReaction
}
// all reactions for a given emoji were explicitly removed from a message
type MessageReactionRemoveEmoji struct {
ChannelID int64 `json:"channel_id,string"`
GuildID int64 `json:"guild_id,string"`
MessageID int64 `json:"message_id,string"`
Emoji Emoji `json:"emoji"`
}
// PresencesReplace is the data for a PresencesReplace event.
type PresencesReplace []*Presence
// PresenceUpdate is the data for a PresenceUpdate event.
type PresenceUpdate struct {
Presence
GuildID int64 `json:"guild_id,string"`
}
func (e *PresenceUpdate) GetGuildID() int64 {
return e.GuildID
}
// implement gojay.UnmarshalerJSONObject
func (p *PresenceUpdate) UnmarshalJSONObject(dec *gojay.Decoder, key string) error {
switch key {
case "guild_id":
return errors.Wrap(DecodeSnowflake(&p.GuildID, dec), key)
default:
return p.Presence.UnmarshalJSONObject(dec, key)
}
}
func (p *PresenceUpdate) NKeys() int {
return 0
}
// Resumed is the data for a Resumed event.
type Resumed struct {
Trace []string `json:"_trace"`
}
// RelationshipAdd is the data for a RelationshipAdd event.
type RelationshipAdd struct {
*Relationship
}
// RelationshipRemove is the data for a RelationshipRemove event.
type RelationshipRemove struct {
*Relationship
}
var _ gojay.UnmarshalerJSONObject = (*TypingStart)(nil)
// TypingStart is the data for a TypingStart event.
type TypingStart struct {
UserID int64 `json:"user_id,string"`
ChannelID int64 `json:"channel_id,string"`
Timestamp int `json:"timestamp"`
GuildID int64 `json:"guild_id,string,omitempty"`
}
// implement gojay.UnmarshalerJSONObject
func (ts *TypingStart) UnmarshalJSONObject(dec *gojay.Decoder, key string) error {
switch key {
case "user_id":
return DecodeSnowflake(&ts.UserID, dec)
case "channel_id":
return DecodeSnowflake(&ts.ChannelID, dec)
case "guild_id":
return DecodeSnowflake(&ts.GuildID, dec)
case "timestamp":
return dec.Int(&ts.Timestamp)
}
return nil
}
func (ts *TypingStart) NKeys() int {
return 0
}
func (e *TypingStart) GetGuildID() int64 {
return e.GuildID
}
func (e *TypingStart) GetChannelID() int64 {
return e.ChannelID
}
// UserUpdate is the data for a UserUpdate event.
type UserUpdate struct {
*User
}
// implement gojay.UnmarshalerJSONObject
func (u *UserUpdate) UnmarshalJSONObject(dec *gojay.Decoder, key string) error {
u.User = &User{}
return u.User.UnmarshalJSONObject(dec, key)
}
func (u *UserUpdate) NKeys() int {
return 0
}
// UserSettingsUpdate is the data for a UserSettingsUpdate event.
type UserSettingsUpdate map[string]interface{}
// UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.
type UserGuildSettingsUpdate struct {
*UserGuildSettings
}
// UserNoteUpdate is the data for a UserNoteUpdate event.
type UserNoteUpdate struct {
ID int64 `json:"id,string"`
Note string `json:"note"`
}
// VoiceServerUpdate is the data for a VoiceServerUpdate event.
type VoiceServerUpdate struct {
Token string `json:"token"`
GuildID int64 `json:"guild_id,string"`
Endpoint string `json:"endpoint"`
}
func (e *VoiceServerUpdate) GetGuildID() int64 {
return e.GuildID
}
// VoiceStateUpdate is the data for a VoiceStateUpdate event.
type VoiceStateUpdate struct {
*VoiceState
}
// MessageDeleteBulk is the data for a MessageDeleteBulk event
type MessageDeleteBulk struct {
Messages IDSlice `json:"ids"`
ChannelID int64 `json:"channel_id,string"`
GuildID int64 `json:"guild_id,string"`
}
func (e *MessageDeleteBulk) GetGuildID() int64 {
return e.GuildID
}
func (e *MessageDeleteBulk) GetChannelID() int64 {
return e.ChannelID
}
// WebhooksUpdate is the data for a WebhooksUpdate event
type WebhooksUpdate struct {
GuildID int64 `json:"guild_id,string"`
ChannelID int64 `json:"channel_id,string"`
}
func (e *WebhooksUpdate) GetGuildID() int64 {
return e.GuildID
}
func (e *WebhooksUpdate) GetChannelID() int64 {
return e.ChannelID
}
// InviteCreate is the data for the InviteCreate event
type InviteCreate struct {
GuildID int64 `json:"guild_id,string"`
ChannelID int64 `json:"channel_id,string"`
Code string `json:"code"`
CreatedAt Timestamp `json:"created_at"`
MaxAge int `json:"max_age"`
MaxUses int `json:"max_uses"`
Temporary bool `json:"temporary"`
Uses int `json:"uses"`
Inviter *InviteUser `json:"inviter"`
}
// InviteDelete is the data for the InviteDelete event
type InviteDelete struct {
GuildID int64 `json:"guild_id,string"`
ChannelID int64 `json:"channel_id,string"`
Code string `json:"code"`
}
type InteractionCreate struct {
Interaction
}
// new Slash Command was created
type ApplicationCommandCreate struct {
GuildID int64 `json:"guild_id,string"`
ApplicationCommand
}
// Slash Command was updated
type ApplicationCommandUpdate struct {
GuildID int64 `json:"guild_id,string"`
ApplicationCommand
}
// Slash Command was deleted
type ApplicationCommandDelete struct {
GuildID int64 `json:"guild_id,string"`
ApplicationCommand
}
// thread created, also sent when being added to a private thread
type ThreadCreate struct {
Channel
}
// thread was updated
type ThreadUpdate struct {
Channel
}
// thread was deleted
type ThreadDelete struct {
ID int64 `json:"id,string"`
GuildID int64 `json:"guild_id,string"`
ParentID int64 `json:"parent_id,string"`
Type ChannelType
}
// sent when gaining access to a channel, contains all active threads in that channel
type ThreadListSync struct {
GuildID int64 `json:"guild_id,string"` // snowflake the id of the guild
Channels IDSlice `json:"channel_ids"` // array of snowflakes the parent channel ids whose threads are being synced. If omitted, then threads were synced for the entire guild. This array may contain channel_ids that have no active threads as well, so you know to clear that data.
Threads []*Channel `json:"threads"` // array of channel objects all active threads in the given channels that the current user can access
Members []*ThreadMember `json:"members"` // array of thread member objects all thread member objects from the synced threads for the current user, indicating which threads the current user has been added to
}
// thread member for the current user was updated
type ThreadMemberUpdate struct {
*ThreadMember
GuildID int64 `json:"guild_id,string"` // snowflake the id of the guild
}
// some user(s) were added to or removed from a thread
type ThreadMembersUpdate struct {
ID int64 `json:"id,string"` // snowflake the id of the thread
GuildID int64 `json:"guild_id,string"` // snowflake the id of the guild
MemberCount int `json:"member_count"` // integer the approximate number of members in the thread, capped at 50
AddedMembers []*ThreadMember `json:"added_members"` // array of thread member objects the users who were added to the thread
RemovedMembers IDSlice `json:"removed_member_ids"` // array of snowflakes the id of the users who were removed from the thread
}
// guild stickers were updated
type GuildStickersUpdate struct {
}
// stage instance was created
type StageInstanceCreate struct {
}
// stage instance was deleted or closed
type StageInstanceDelete struct {
}
// stage instance was updated
type StageInstanceUpdate struct {
}
// ApplicationCommandPermissionsUpdate is the data for an ApplicationCommandPermissionsUpdate event
type ApplicationCommandPermissionsUpdate struct {
*GuildApplicationCommandPermissions
}
// AutoModerationRuleCreate is the data for an AutoModerationRuleCreate event.
type AutoModerationRuleCreate struct {
*AutoModerationRule
}
// AutoModerationRuleUpdate is the data for an AutoModerationRuleUpdate event.
type AutoModerationRuleUpdate struct {
*AutoModerationRule
}
// AutoModerationRuleDelete is the data for an AutoModerationRuleDelete event.
type AutoModerationRuleDelete struct {
*AutoModerationRule
}
// AutoModerationActionExecution is the data for an AutoModerationActionExecution event.
type AutoModerationActionExecution struct {
GuildID int64 `json:"guild_id,string"`
Action AutoModerationAction `json:"action"`
RuleID int64 `json:"rule_id,string"`
RuleTriggerType AutoModerationRuleTriggerType `json:"rule_trigger_type"`
UserID int64 `json:"user_id,string"`
ChannelID int64 `json:"channel_id,string"`
MessageID int64 `json:"message_id,string"`
AlertSystemMessageID int64 `json:"alert_system_message_id,string"`
Content string `json:"content"`
MatchedKeyword string `json:"matched_keyword"`
MatchedContent string `json:"matched_content"`
}
func (e *AutoModerationActionExecution) GetGuildID() int64 {
return e.GuildID
}
type GuildAuditLogEntryCreate struct {
*AuditLogEntry
}
type GuildJoinRequestUpdate struct{}
type GuildJoinRequestDelete struct{}
type VoiceChannelStatusUpdate struct{}
type ChannelTopicUpdate struct{}