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Import a mod will cause error #40

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OkazakiNaoki opened this issue Aug 27, 2017 · 2 comments
Closed

Import a mod will cause error #40

OkazakiNaoki opened this issue Aug 27, 2017 · 2 comments

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@OkazakiNaoki
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OkazakiNaoki commented Aug 27, 2017

Game

Resident Evil 5 Gold Edition

Example game file names

uPl07RebeccaNormal.arc

Blender version

2.78c

Albam version

0.2.0

Observed behavior

Modded model is not show up and show up the original model instead.
http://i.imgur.com/kn6kgYA.png
(vertex array length is -58 wow)

Expected behavior

should at least show the skirt of cheerleader?
http://i.imgur.com/mU8HnZG.png

Steps to reproduce

Get the mod here:
http://residentevilmodding.boards.net/thread/5839/rebecca-chambers-sports-outfit
Then just import the only arc file in that rar.

@Brachi Brachi added the bug label Aug 30, 2017
@Brachi Brachi modified the milestone: 0.3.0 Aug 30, 2017
@Brachi
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Brachi commented Aug 30, 2017

Thanks for the report.
This is a mod from Resident Evil Zero and not an original game file. Unfortunately, the script this mod was created with (I assume this one) does some hacks I didn't have time to investigate yet. But if it works in game, should be supported, of course.

@Brachi
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Brachi commented Oct 13, 2017

Ok, reading again the script from 3ds max, it states very clear that this is a limitation on the 3ds script. So until that is changed, I don't plan to support this. Closing.

Limitations:

  • very important Script cannot import mod file that was exported by this same script itself. This is due to exported mod file can contain >32 bones map.

@Brachi Brachi closed this as completed Oct 13, 2017
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