This is a fork of the refactor branch of GameHook.
IMPORTANT: Before doing anything, please read the instructions in the original README.
The refactor branch adds support for per-pixel texture ids,
and this fork allows the python plugin to access all targets (disparity, flow, ...).
This project requires Microsoft Visual Studio,
build gamehook.sln
in the Release x64
configuration.
You might have to fight some linking issues -
This will require going into a submodule's Properties > C/C++ > General
page,
and mangling the Additional Include Directories
.
After a successful compilation, transfer the following files into the target game's directory.
python.hk
server.hk
gamehook.dll -> manually rename this to -> dxgi.dll