The best way to make Arma 3 Extensions.
[dependencies]
arma-rs = "1.11.10"
[lib]
name = "my_extension"
crate-type = ["cdylib"]
use arma_rs::{arma, Extension};
#[arma]
fn init() -> Extension {
Extension::build()
.command("hello", hello)
.command("welcome", welcome)
.finish()
}
pub fn hello() -> &'static str {
"Hello"
}
pub fn welcome(name: String) -> String {
format!("Welcome {}", name)
}
"my_extension" callExtension ["hello", []]; // Returns ["Hello", 0, 0]
"my_extension" callExtension ["welcome", ["John"]]; // Returns ["Welcome John", 0, 0]
Commands can be grouped together, making your large projects much easier to manage.
use arma_rs::{arma, Extension, Group};
#[arma]
fn init() -> Extension {
Extension::build()
.group("hello",
Group::new()
.command("english", hello::english)
.group("english",
Group::new()
.command("casual", hello::english_casual)
)
.command("french", hello::french),
)
.group("welcome",
Group::new()
.command("english", welcome::english)
.command("french", welcome::french),
)
.finish()
}
mod hello {
pub fn english() -> &'static str {
"Hello"
}
pub fn english_casual() -> &'static str {
"Hey"
}
pub fn french() -> &'static str {
"Bonjour"
}
}
mod welcome {
pub fn english(name: String) -> String {
format!("Welcome {}", name)
}
pub fn french(name: String) -> String {
format!("Bienvenue {}", name)
}
}
Commands groups are called by using the format group:command
. You can nest groups as much as you want.
"my_extension" callExtension ["hello:english", []]; // Returns ["Hello", 0, 0]
"my_extension" callExtension ["hello:english:casual", []]; // Returns ["Hey", 0, 0]
"my_extension" callExtension ["hello:french", []]; // Returns ["Bonjour", 0, 0]
Extension callbacks can be invoked anywhere in the extension by adding a variable of type Context
to the start of a handler.
use arma_rs::Context;
pub fn sleep(ctx: Context, duration: u64, id: String) {
std::thread::spawn(move || {
std::thread::sleep(std::time::Duration::from_secs(duration));
ctx.callback_data("example_timer", "done", Some(id));
});
}
pub fn group() -> arma_rs::Group {
arma_rs::Group::new().command("sleep", sleep)
}
Since Arma v2.11 additional context is provided each time the extension is called. This context can be accessed through the optional ArmaCallContext
argument.
Since Arma v2.18 the context is only requested from Arma when the functionh has ArmaCallContext
as an argument.
use arma_rs::{CallContext, CallContextStackTrace};
pub fn call_context(call_context: CallContext) -> String {
format!(
"{:?},{:?},{:?},{:?},{:?}",
call_context.caller(),
call_context.source(),
call_context.mission(),
call_context.server(),
call_context.remote_exec_owner(),
)
}
pub fn stack_trace(call_context: CallContextStackTrace) -> String {
format!(
"{:?}\n{:?}",
call_context.source(),
call_context.stack_trace()
)
}
pub fn group() -> arma_rs::Group {
arma_rs::Group::new()
.command("call_context", call_context)
.command("stack_trace", stack_trace)
}
Both the extension and command groups allow for type based persistent state values with at most one instance per type. These state values can then be accessed through the optional Context
argument.
Extension state is accessible from any command handler.
use arma_rs::{arma, Context, ContextState, Extension};
use std::sync::atomic::{AtomicU32, Ordering};
#[arma]
fn init() -> Extension {
Extension::build()
.command("counter_increment", increment)
.state(AtomicU32::new(0))
.finish()
}
pub fn increment(ctx: Context) -> Result<(), ()> {
let Some(counter) = ctx.global().get::<AtomicU32>() else {
return Err(());
};
counter.fetch_add(1, Ordering::SeqCst);
Ok(())
}
Command group state is only accessible from command handlers within the same group.
use arma_rs::{Context, ContextState, Extension};
use std::sync::atomic::{AtomicU32, Ordering};
pub fn increment(ctx: Context) -> Result<(), ()> {
let Some(counter) = ctx.group().get::<AtomicU32>() else {
return Err(());
};
counter.fetch_add(1, Ordering::SeqCst);
Ok(())
}
pub fn group() -> arma_rs::Group {
arma_rs::Group::new()
.command("increment", increment)
.state(AtomicU32::new(0))
}
If you're bringing your existing Rust library with your own types, you can easily define how they are converted to and from Arma.
use arma_rs::{FromArma, IntoArma, Value, FromArmaError};
pub struct MemoryReport {
total: u64,
free: u64,
avail: u64,
}
impl FromArma for MemoryReport {
fn from_arma(s: String) -> Result<Self, FromArmaError> {
let (total, free, avail) = <(u64, u64, u64)>::from_arma(s)?;
Ok(Self { total, free, avail })
}
}
impl IntoArma for MemoryReport {
fn to_arma(&self) -> Value {
Value::Array(
vec![self.total, self.free, self.avail]
.into_iter()
.map(|v| v.to_string().to_arma())
.collect(),
)
}
}
Alternatively you can derive these traits. Note that the derive and manual implementation examples slightly differ, as when deriving map like structs its represented as an hashmap rather than an array. For more information on data representation and attributes see: FromArma and IntoArma.
use arma_rs::{FromArma, IntoArma};
#[derive(FromArma, IntoArma)]
struct MemoryReport {
#[arma(to_string)]
total: u64,
#[arma(to_string)]
free: u64,
#[arma(to_string)]
avail: u64,
}
Deriving is currently only supported for structs, this might change in the future.
By default arma-rs will only allow commands via RvExtensionArgs
. Using callExtension
with only a function name will return an empty string.
"my_extension" callExtension "hello:english" // returns ""
"my_extension" callExtension ["hello:english", []] // returns ["Hello", 0, 0]
This behaviour can be changed by calling .allow_no_args()
when building the extension. It is recommended not to use this, and to implement error handling instead.
Code | Description |
---|---|
0 | Success |
1 | Command not found |
2x | Invalid argument count, x is received count |
3x | Invalid argument type, x is argument position |
4 | Attempted to write a value larger than the buffer |
9 | Application error, from using a Result |
use arma_rs::Context;
pub fn add(a: i32, b: i32) -> i32 {
a + b
}
pub fn overflow(ctx: Context) -> String {
"X".repeat(ctx.buffer_len() + 1)
}
pub fn should_error(error: bool) -> Result<String, String> {
if error {
Err(String::from("told to error"))
} else {
Ok(String::from("told to succeed"))
}
}
"my_extension" callExtension ["add", [1, 2]]; // Returns ["3", 0, 0]
"my_extension" callExtension ["sub", [1, 2]]; // Returns ["", 1, 0]
"my_extension" callExtension ["add", [1, 2, 3]]; // Returns ["", 23, 0], didn't expect 3 elements
"my_extension" callExtension ["add", [1, "two"]]; // Returns ["", 31, 0], unable to parse the second argument
"my_extension" callExtension ["overflow", []]; // Returns ["", 4, 0], the return size was larger than the buffer
"my_extension" callExtension ["should_error", [true]]; // Returns ["told to error", 9, 0]
"my_extension" callExtension ["should_error", [false]]; // Returns ["told to succeed", 0, 0]
Tests can be created utilizing the extension.call()
method.
mod tests {
#[test]
fn hello() {
let extension = init().testing();
let (output, _) = extension.call("hello:english", None);
assert_eq!(output, "hello");
}
#[test]
fn welcome() {
let extension = init().testing();
let (output, _) =
extension.call("welcome:english", Some(vec!["John".to_string()]));
assert_eq!(output, "Welcome John");
}
#[test]
fn sleep_1sec() {
let extension = Extension::build()
.group("timer", super::group())
.finish()
.testing();
let (_, code) = extension.call(
"timer:sleep",
Some(vec!["1".to_string(), "test".to_string()]),
);
assert_eq!(code, 0);
let result = extension.callback_handler(
|name, func, data| {
assert_eq!(name, "timer:sleep");
assert_eq!(func, "done");
if let Some(Value::String(s)) = data {
Result::Ok(s)
} else {
Result::Err("Data was not a string".to_string())
}
},
Duration::from_secs(2),
);
assert_eq!(Result::Ok("test".to_string()), result);
}
}
arma-rs includes a loadout module to assist with the handling of Arma's Unit Loadout Array.
use arma_rs::{FromArma, loadout::{Loadout, InventoryItem, Weapon, Magazine}};
let l = r#"[[],[],[],["U_Marshal",[]],[],[],"H_Cap_headphones","G_Aviator",[],["ItemMap","ItemGPS","","ItemCompass","ItemWatch",""]]"#;
let mut loadout = Loadout::from_arma(l.to_string()).unwrap();
loadout.set_secondary({
let mut weapon = Weapon::new("launch_B_Titan_short_F".to_string());
weapon.set_primary_magazine(Magazine::new("Titan_AT".to_string(), 1));
weapon
});
loadout.set_primary({
let mut weapon = Weapon::new("arifle_MXC_F".to_string());
weapon.set_optic("optic_Holosight".to_string());
weapon
});
let uniform = loadout.uniform_mut();
uniform.set_class("U_B_CombatUniform_mcam".to_string());
let uniform_items = uniform.items_mut().unwrap();
uniform_items.push(InventoryItem::new_item("FirstAidKit".to_string(), 3));
uniform_items.push(InventoryItem::new_magazine("30Rnd_65x39_caseless_mag".to_string(), 5, 30));
arma-rs supports some common Rust libraries. You can enable their support by adding their name to the features of arma-rs.
arma-rs = { version = "1.8.0", features = ["chrono"] }
Please create an issue first if you would like to add support for a new library.
NaiveDateTime
and DateTime<TimeZone>
will be converted to Arma's date array.
The timezone will always be converted to UTC.
Arma's date array can be converted to NaiveDateTime
.
Uuid
will be converted to a string.
Any variant of serde_json::Value
will be converted to the appropriate Arma type.
rustup toolchain install stable-i686-pc-windows-msvc
cargo +stable-i686-pc-windows-msvc build
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.