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context.go
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context.go
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package zed
import (
"encoding/binary"
"errors"
"fmt"
"sort"
"sync"
"unicode/utf8"
"github.com/brimdata/zed/zcode"
"golang.org/x/exp/slices"
)
const (
MaxEnumSymbols = 100_000
MaxRecordFields = 100_000
MaxUnionTypes = 100_000
)
// A Context implements the "type context" in the Zed model. For a
// given set of related Values, each Value has a type from a shared Context.
// The Context manages the transitive closure of Types so that each unique
// type corresponds to exactly one Type pointer allowing type equivlance
// to be determined by pointer comparison. (Type pointers from distinct
// Contexts obviously do not have this property.) A Context also provides
// an efficient means to translate type values (represented as serialized ZNG)
// to Types. This provides an efficient means to translate Type pointers
// from one context to another.
type Context struct {
mu sync.RWMutex
byID []Type
toType map[string]Type
toValue map[Type]zcode.Bytes
typedefs map[string]*TypeNamed
stringErr *TypeError
missing *Value
quiet *Value
}
func NewContext() *Context {
return &Context{
byID: make([]Type, IDTypeComplex, 2*IDTypeComplex),
toType: make(map[string]Type),
toValue: make(map[Type]zcode.Bytes),
typedefs: make(map[string]*TypeNamed),
}
}
func (c *Context) Reset() {
c.mu.Lock()
defer c.mu.Unlock()
c.byID = c.byID[:IDTypeComplex]
c.toType = make(map[string]Type)
c.toValue = make(map[Type]zcode.Bytes)
c.typedefs = make(map[string]*TypeNamed)
}
func (c *Context) nextIDWithLock() int {
return len(c.byID)
}
func (c *Context) LookupType(id int) (Type, error) {
if id < 0 {
return nil, fmt.Errorf("type id (%d) cannot be negative", id)
}
if id < IDTypeComplex {
return LookupPrimitiveByID(id)
}
c.mu.RLock()
defer c.mu.RUnlock()
if id >= len(c.byID) {
return nil, fmt.Errorf("type id (%d) not in type context (size %d)", id, len(c.byID))
}
if typ := c.byID[id]; typ != nil {
return typ, nil
}
return nil, fmt.Errorf("no type found for type id %d", id)
}
var tvPool = sync.Pool{
New: func() interface{} {
// Return a pointer to avoid allocation on conversion to
// interface.
buf := make([]byte, 64)
return &buf
},
}
type DuplicateFieldError struct {
Name string
}
func (d *DuplicateFieldError) Error() string {
return fmt.Sprintf("duplicate field: %q", d.Name)
}
// LookupTypeRecord returns a TypeRecord within this context that binds with the
// indicated fields. Subsequent calls with the same fields will return the
// same record pointer. If the type doesn't exist, it's created, stored,
// and returned. The closure of types within the fields must all be from
// this type context. If you want to use fields from a different type context,
// use TranslateTypeRecord.
func (c *Context) LookupTypeRecord(fields []Field) (*TypeRecord, error) {
tv := tvPool.Get().(*[]byte)
*tv = AppendTypeValue((*tv)[:0], &TypeRecord{Fields: fields})
c.mu.Lock()
defer c.mu.Unlock()
if typ, ok := c.toType[string(*tv)]; ok {
tvPool.Put(tv)
return typ.(*TypeRecord), nil
}
if name, ok := duplicateField(fields); ok {
return nil, &DuplicateFieldError{name}
}
typ := NewTypeRecord(c.nextIDWithLock(), slices.Clone(fields))
c.enterWithLock(*tv, typ)
return typ, nil
}
var namesPool = sync.Pool{
New: func() interface{} {
// Return a pointer to avoid allocation on conversion to
// interface.
names := make([]string, 8)
return &names
},
}
func duplicateField(fields []Field) (string, bool) {
if len(fields) < 2 {
return "", false
}
names := namesPool.Get().(*[]string)
defer namesPool.Put(names)
*names = (*names)[:0]
for _, f := range fields {
*names = append(*names, f.Name)
}
sort.Strings(*names)
prev := (*names)[0]
for _, n := range (*names)[1:] {
if n == prev {
return n, true
}
prev = n
}
return "", false
}
func (c *Context) MustLookupTypeRecord(fields []Field) *TypeRecord {
r, err := c.LookupTypeRecord(fields)
if err != nil {
panic(err)
}
return r
}
func (c *Context) LookupTypeSet(inner Type) *TypeSet {
tv := tvPool.Get().(*[]byte)
*tv = AppendTypeValue((*tv)[:0], &TypeSet{Type: inner})
c.mu.Lock()
defer c.mu.Unlock()
if typ, ok := c.toType[string(*tv)]; ok {
tvPool.Put(tv)
return typ.(*TypeSet)
}
typ := NewTypeSet(c.nextIDWithLock(), inner)
c.enterWithLock(*tv, typ)
return typ
}
func (c *Context) LookupTypeMap(keyType, valType Type) *TypeMap {
tv := tvPool.Get().(*[]byte)
*tv = AppendTypeValue((*tv)[:0], &TypeMap{KeyType: keyType, ValType: valType})
c.mu.Lock()
defer c.mu.Unlock()
if typ, ok := c.toType[string(*tv)]; ok {
tvPool.Put(tv)
return typ.(*TypeMap)
}
typ := NewTypeMap(c.nextIDWithLock(), keyType, valType)
c.enterWithLock(*tv, typ)
return typ
}
func (c *Context) LookupTypeArray(inner Type) *TypeArray {
tv := tvPool.Get().(*[]byte)
*tv = AppendTypeValue((*tv)[:0], &TypeArray{Type: inner})
c.mu.Lock()
defer c.mu.Unlock()
if typ, ok := c.toType[string(*tv)]; ok {
tvPool.Put(tv)
return typ.(*TypeArray)
}
typ := NewTypeArray(c.nextIDWithLock(), inner)
c.enterWithLock(*tv, typ)
return typ
}
func (c *Context) LookupTypeUnion(types []Type) *TypeUnion {
sort.SliceStable(types, func(i, j int) bool {
return CompareTypes(types[i], types[j]) < 0
})
tv := tvPool.Get().(*[]byte)
*tv = AppendTypeValue((*tv)[:0], &TypeUnion{Types: types})
c.mu.Lock()
defer c.mu.Unlock()
if typ, ok := c.toType[string(*tv)]; ok {
tvPool.Put(tv)
return typ.(*TypeUnion)
}
typ := NewTypeUnion(c.nextIDWithLock(), slices.Clone(types))
c.enterWithLock(*tv, typ)
return typ
}
func (c *Context) LookupTypeEnum(symbols []string) *TypeEnum {
tv := tvPool.Get().(*[]byte)
*tv = AppendTypeValue((*tv)[:0], &TypeEnum{Symbols: symbols})
c.mu.Lock()
defer c.mu.Unlock()
if typ, ok := c.toType[string(*tv)]; ok {
tvPool.Put(tv)
return typ.(*TypeEnum)
}
typ := NewTypeEnum(c.nextIDWithLock(), slices.Clone(symbols))
c.enterWithLock(*tv, typ)
return typ
}
// LookupTypeDef returns the named type last bound to name by LookupTypeNamed.
// It returns nil if name is unbound.
func (c *Context) LookupTypeDef(name string) *TypeNamed {
c.mu.Lock()
defer c.mu.Unlock()
return c.typedefs[name]
}
// LookupTypeNamed returns the named type for name and inner. It also binds
// name to that named type. LookupTypeNamed returns an error if name is not a
// valid UTF-8 string or is a primitive type name.
func (c *Context) LookupTypeNamed(name string, inner Type) (*TypeNamed, error) {
if !utf8.ValidString(name) {
return nil, fmt.Errorf("bad type name %q: invalid UTF-8", name)
}
if LookupPrimitive(name) != nil {
return nil, fmt.Errorf("bad type name %q: primitive type name", name)
}
tv := tvPool.Get().(*[]byte)
*tv = AppendTypeValue((*tv)[:0], &TypeNamed{Name: name, Type: inner})
c.mu.Lock()
defer c.mu.Unlock()
if typ, ok := c.toType[string(*tv)]; ok {
tvPool.Put(tv)
c.typedefs[name] = typ.(*TypeNamed)
return typ.(*TypeNamed), nil
}
typ := NewTypeNamed(c.nextIDWithLock(), name, inner)
c.typedefs[name] = typ
c.enterWithLock(*tv, typ)
return typ, nil
}
func (c *Context) LookupTypeError(inner Type) *TypeError {
tv := tvPool.Get().(*[]byte)
*tv = AppendTypeValue((*tv)[:0], &TypeError{Type: inner})
c.mu.Lock()
defer c.mu.Unlock()
if typ, ok := c.toType[string(*tv)]; ok {
tvPool.Put(tv)
return typ.(*TypeError)
}
typ := NewTypeError(c.nextIDWithLock(), inner)
c.enterWithLock(*tv, typ)
if inner == TypeString {
c.stringErr = typ
}
return typ
}
// AddFields returns a new Record with fields equal to the given
// record along with new rightmost fields as indicated with the given values.
// If any of the newly provided fieldss already exists in the specified value,
// an error is returned.
func (c *Context) AddFields(r *Value, newFields []Field, vals []Value) (*Value, error) {
fields := slices.Clone(r.Fields())
for _, f := range newFields {
if r.HasField(f.Name) {
return nil, fmt.Errorf("field already exists: %s", f.Name)
}
fields = append(fields, f)
}
zv := slices.Clone(r.Bytes)
for _, val := range vals {
zv = val.Encode(zv)
}
typ, err := c.LookupTypeRecord(fields)
if err != nil {
return nil, err
}
return NewValue(typ, zv), nil
}
// LookupByValue returns the Type indicated by a binary-serialized type value.
// This provides a means to translate a type-context-independent serialized
// encoding for an arbitrary type into the reciever Context.
func (c *Context) LookupByValue(tv zcode.Bytes) (Type, error) {
c.mu.Lock()
defer c.mu.Unlock()
typ, ok := c.toType[string(tv)]
if ok {
return typ, nil
}
c.mu.Unlock()
typ, rest := c.DecodeTypeValue(tv)
c.mu.Lock()
if rest == nil {
return nil, errors.New("bad type value encoding")
}
c.toValue[typ] = tv
c.toType[string(tv)] = typ
return typ, nil
}
// TranslateType takes a type from another context and creates and returns that
// type in this context.
func (c *Context) TranslateType(ext Type) (Type, error) {
return c.LookupByValue(EncodeTypeValue(ext))
}
func (c *Context) enterWithLock(tv zcode.Bytes, typ Type) {
c.toValue[typ] = tv
c.toType[string(tv)] = typ
c.byID = append(c.byID, typ)
}
func (c *Context) LookupTypeValue(typ Type) *Value {
c.mu.Lock()
bytes, ok := c.toValue[typ]
c.mu.Unlock()
if ok {
return &Value{TypeType, bytes}
}
// In general, this shouldn't happen except for a foreign
// type that wasn't initially created in this context.
// In this case, we round-trip through the context-independent
// type value to populate this context with the needed type state.
tv := EncodeTypeValue(typ)
typ, err := c.LookupByValue(tv)
if err != nil {
// This shouldn't happen.
return c.Missing()
}
return c.LookupTypeValue(typ)
}
func (c *Context) DecodeTypeValue(tv zcode.Bytes) (Type, zcode.Bytes) {
if len(tv) == 0 {
return nil, nil
}
id := tv[0]
tv = tv[1:]
switch id {
case TypeValueNameDef:
name, tv := DecodeName(tv)
if tv == nil {
return nil, nil
}
var typ Type
typ, tv = c.DecodeTypeValue(tv)
if tv == nil {
return nil, nil
}
named, err := c.LookupTypeNamed(name, typ)
if err != nil {
return nil, nil
}
return named, tv
case TypeValueNameRef:
name, tv := DecodeName(tv)
if tv == nil {
return nil, nil
}
typ := c.LookupTypeDef(name)
if typ == nil {
return nil, nil
}
return typ, tv
case TypeValueRecord:
n, tv := DecodeLength(tv)
if tv == nil || n > MaxRecordFields {
return nil, nil
}
fields := make([]Field, 0, n)
for k := 0; k < n; k++ {
var name string
name, tv = DecodeName(tv)
if tv == nil {
return nil, nil
}
var typ Type
typ, tv = c.DecodeTypeValue(tv)
if tv == nil {
return nil, nil
}
fields = append(fields, Field{name, typ})
}
typ, err := c.LookupTypeRecord(fields)
if err != nil {
return nil, nil
}
return typ, tv
case TypeValueArray:
inner, tv := c.DecodeTypeValue(tv)
if tv == nil {
return nil, nil
}
typ := c.LookupTypeArray(inner)
if typ == nil {
return nil, nil
}
return typ, tv
case TypeValueSet:
inner, tv := c.DecodeTypeValue(tv)
if tv == nil {
return nil, nil
}
typ := c.LookupTypeSet(inner)
if typ == nil {
return nil, nil
}
return typ, tv
case TypeValueMap:
keyType, tv := c.DecodeTypeValue(tv)
if tv == nil {
return nil, nil
}
valType, tv := c.DecodeTypeValue(tv)
if tv == nil {
return nil, nil
}
typ := c.LookupTypeMap(keyType, valType)
if typ == nil {
return nil, nil
}
return typ, tv
case TypeValueUnion:
n, tv := DecodeLength(tv)
if tv == nil || n > MaxUnionTypes {
return nil, nil
}
types := make([]Type, 0, n)
for k := 0; k < n; k++ {
var typ Type
typ, tv = c.DecodeTypeValue(tv)
types = append(types, typ)
}
typ := c.LookupTypeUnion(types)
if typ == nil {
return nil, nil
}
return typ, tv
case TypeValueEnum:
n, tv := DecodeLength(tv)
if tv == nil || n > MaxEnumSymbols {
return nil, nil
}
var symbols []string
for k := 0; k < n; k++ {
var symbol string
symbol, tv = DecodeName(tv)
if tv == nil {
return nil, nil
}
symbols = append(symbols, symbol)
}
typ := c.LookupTypeEnum(symbols)
if typ == nil {
return nil, nil
}
return typ, tv
case TypeValueError:
inner, tv := c.DecodeTypeValue(tv)
if tv == nil {
return nil, nil
}
typ := c.LookupTypeError(inner)
if typ == nil {
return nil, nil
}
return typ, tv
default:
typ, err := LookupPrimitiveByID(int(id))
if err != nil {
return nil, nil
}
return typ, tv
}
}
func DecodeName(tv zcode.Bytes) (string, zcode.Bytes) {
namelen, tv := DecodeLength(tv)
if tv == nil || int(namelen) > len(tv) {
return "", nil
}
return string(tv[:namelen]), tv[namelen:]
}
func DecodeLength(tv zcode.Bytes) (int, zcode.Bytes) {
namelen, n := binary.Uvarint(tv)
if n <= 0 {
return 0, nil
}
return int(namelen), tv[n:]
}
func (c *Context) Missing() *Value {
c.mu.RLock()
missing := c.missing
if missing != nil {
c.mu.RUnlock()
return missing
}
c.mu.RUnlock()
missing = c.NewErrorf("missing")
c.mu.Lock()
defer c.mu.Unlock()
if c.missing == nil {
c.missing = missing
}
return c.missing
}
func (c *Context) Quiet() *Value {
c.mu.RLock()
quiet := c.quiet
if quiet != nil {
c.mu.RUnlock()
return quiet
}
c.mu.RUnlock()
quiet = c.NewErrorf("quiet")
c.mu.Lock()
defer c.mu.Unlock()
if c.quiet == nil {
c.quiet = quiet
}
return c.quiet
}
// batch/allocator should handle these?
func (c *Context) NewErrorf(format string, args ...interface{}) *Value {
return &Value{c.StringTypeError(), zcode.Bytes(fmt.Sprintf(format, args...))}
}
func (c *Context) NewError(err error) *Value {
return &Value{c.StringTypeError(), zcode.Bytes(err.Error())}
}
func (c *Context) StringTypeError() *TypeError {
c.mu.RLock()
typ := c.stringErr
c.mu.RUnlock()
if typ == nil {
typ = c.LookupTypeError(TypeString)
}
return typ
}
func (c *Context) WrapError(msg string, val *Value) *Value {
recType := c.MustLookupTypeRecord([]Field{
{"message", TypeString},
{"on", val.Type},
})
errType := c.LookupTypeError(recType)
var b zcode.Builder
b.Append(EncodeString(msg))
b.Append(val.Bytes)
return &Value{errType, b.Bytes()}
}