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complex.go
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complex.go
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package zed
import (
"bytes"
"errors"
"sort"
"github.com/brimdata/zed/zcode"
)
type TypeArray struct {
id int
Type Type
}
func NewTypeArray(id int, typ Type) *TypeArray {
return &TypeArray{id, typ}
}
func (t *TypeArray) ID() int {
return t.id
}
func (t *TypeArray) Kind() Kind {
return ArrayKind
}
// ErrMissing is a Go error that implies a missing value in the runtime logic
// whereas Missing is a Zed error value that represents a missing value embedded
// in the dataflow computation.
var ErrMissing = errors.New("missing")
// Missing is value that represents an error condition arising from a referenced
// entity not present, e.g., a reference to a non-existent record field, a map
// lookup for a key not present, an array index that is out of range, etc.
// The Missing error can be propagated through functions and expressions and
// each operator has clearly defined semantics with respect to the Missing value.
// For example, "true AND MISSING" is MISSING.
var Missing = zcode.Bytes("missing")
var Quiet = zcode.Bytes("quiet")
func EncodeError(err error) zcode.Bytes {
return zcode.Bytes(err.Error())
}
func DecodeError(zv zcode.Bytes) error {
if zv == nil {
return nil
}
return errors.New(string(zv))
}
type TypeError struct {
id int
Type Type
}
func NewTypeError(id int, typ Type) *TypeError {
return &TypeError{id, typ}
}
func (t *TypeError) ID() int {
return t.id
}
func (t *TypeError) Kind() Kind {
return ErrorKind
}
func (t *TypeError) IsMissing(zv zcode.Bytes) bool {
return t.Type == TypeString && bytes.Compare(zv, Missing) == 0
}
func (t *TypeError) IsQuiet(zv zcode.Bytes) bool {
return t.Type == TypeString && bytes.Compare(zv, Quiet) == 0
}
type TypeEnum struct {
id int
Symbols []string
}
func NewTypeEnum(id int, symbols []string) *TypeEnum {
return &TypeEnum{id, symbols}
}
func (t *TypeEnum) ID() int {
return t.id
}
func (t *TypeEnum) Symbol(index int) (string, error) {
if index < 0 || index >= len(t.Symbols) {
return "", ErrEnumIndex
}
return t.Symbols[index], nil
}
func (t *TypeEnum) Lookup(symbol string) int {
for k, s := range t.Symbols {
if s == symbol {
return k
}
}
return -1
}
func (t *TypeEnum) Kind() Kind {
return EnumKind
}
type TypeMap struct {
id int
KeyType Type
ValType Type
}
func NewTypeMap(id int, keyType, valType Type) *TypeMap {
return &TypeMap{id, keyType, valType}
}
func (t *TypeMap) ID() int {
return t.id
}
func (t *TypeMap) Kind() Kind {
return MapKind
}
func (t *TypeMap) Decode(zv zcode.Bytes) (Value, Value, error) {
if zv == nil {
return Value{}, Value{}, nil
}
it := zv.Iter()
return Value{t.KeyType, it.Next()}, Value{t.ValType, it.Next()}, nil
}
type keyval struct {
key zcode.Bytes
val zcode.Bytes
}
// NormalizeMap interprets zv as a map body and returns an equivalent map body
// that is normalized according to the ZNG specification (i.e., the tag-counted
// value of each entry's key is lexicographically greater than that of the
// preceding entry).
func NormalizeMap(zv zcode.Bytes) zcode.Bytes {
elements := make([]keyval, 0, 8)
for it := zv.Iter(); !it.Done(); {
key := it.NextTagAndBody()
val := it.NextTagAndBody()
elements = append(elements, keyval{key, val})
}
if len(elements) < 2 {
return zv
}
sort.Slice(elements, func(i, j int) bool {
return bytes.Compare(elements[i].key, elements[j].key) == -1
})
norm := make(zcode.Bytes, 0, len(zv))
norm = append(norm, elements[0].key...)
norm = append(norm, elements[0].val...)
for i := 1; i < len(elements); i++ {
// Skip duplicates.
if !bytes.Equal(elements[i].key, elements[i-1].key) {
norm = append(norm, elements[i].key...)
norm = append(norm, elements[i].val...)
}
}
return norm
}
type TypeNamed struct {
id int
Name string
Type Type
}
func NewTypeNamed(id int, name string, typ Type) *TypeNamed {
return &TypeNamed{
id: id,
Name: name,
Type: typ,
}
}
func (t *TypeNamed) ID() int {
return t.Type.ID()
}
func (t *TypeNamed) NamedID() int {
return t.id
}
func (t *TypeNamed) Kind() Kind {
return t.Type.Kind()
}
func TypeUnder(typ Type) Type {
if named, ok := typ.(*TypeNamed); ok {
return TypeUnder(named.Type)
}
return typ
}
// Field defines the name and type of a field for [TypeRecord].
type Field struct {
Name string
Type Type
}
func NewField(name string, typ Type) Field {
return Field{name, typ}
}
type TypeRecord struct {
id int
Fields []Field
LUT map[string]int
}
func NewTypeRecord(id int, fields []Field) *TypeRecord {
if fields == nil {
fields = []Field{}
}
r := &TypeRecord{
id: id,
Fields: fields,
}
r.createLUT()
return r
}
func (t *TypeRecord) ID() int {
return t.id
}
func (t *TypeRecord) ColumnOfField(field string) (int, bool) {
v, ok := t.LUT[field]
return v, ok
}
func (t *TypeRecord) TypeOfField(field string) (Type, bool) {
n, ok := t.LUT[field]
if !ok {
return nil, false
}
return t.Fields[n].Type, true
}
func (t *TypeRecord) HasField(field string) bool {
_, ok := t.LUT[field]
return ok
}
func (t *TypeRecord) createLUT() {
t.LUT = make(map[string]int)
for k, f := range t.Fields {
t.LUT[string(f.Name)] = k
}
}
func (t *TypeRecord) Kind() Kind {
return RecordKind
}
type TypeSet struct {
id int
Type Type
}
func NewTypeSet(id int, typ Type) *TypeSet {
return &TypeSet{id, typ}
}
func (t *TypeSet) ID() int {
return t.id
}
func (t *TypeSet) Kind() Kind {
return SetKind
}
// NormalizeSet interprets zv as a set body and returns an equivalent set body
// that is normalized according to the ZNG specification (i.e., each element's
// tag-counted value is lexicographically greater than that of the preceding
// element).
func NormalizeSet(zv zcode.Bytes) zcode.Bytes {
elements := make([]zcode.Bytes, 0, 8)
for it := zv.Iter(); !it.Done(); {
elements = append(elements, it.NextTagAndBody())
}
if len(elements) < 2 {
return zv
}
sort.Slice(elements, func(i, j int) bool {
return bytes.Compare(elements[i], elements[j]) == -1
})
norm := make(zcode.Bytes, 0, len(zv))
norm = append(norm, elements[0]...)
for i := 1; i < len(elements); i++ {
// Skip duplicates.
if !bytes.Equal(elements[i], elements[i-1]) {
norm = append(norm, elements[i]...)
}
}
return norm
}
type TypeUnion struct {
id int
Types []Type
LUT map[Type]int
}
func NewTypeUnion(id int, types []Type) *TypeUnion {
t := &TypeUnion{id: id, Types: types}
t.createLUT()
return t
}
func (t *TypeUnion) createLUT() {
t.LUT = make(map[Type]int)
for i, typ := range t.Types {
t.LUT[typ] = i
}
}
func (t *TypeUnion) ID() int {
return t.id
}
// Type returns the type corresponding to tag.
func (t *TypeUnion) Type(tag int) (Type, error) {
if tag < 0 || tag >= len(t.Types) {
return nil, ErrUnionTag
}
return t.Types[tag], nil
}
// TagOf returns the tag for typ in the union. If no type exists -1 is
// returned.
func (t *TypeUnion) TagOf(typ Type) int {
if s, ok := t.LUT[typ]; ok {
return s
}
return -1
}
// Untag takes bytes of the reciever's type and returns the underlying value
// as its type and bytes by removing the tag and determining that tag's
// type from the union. Untag panics if the tag is invalid.
func (t *TypeUnion) Untag(bytes zcode.Bytes) (Type, zcode.Bytes) {
if bytes == nil {
return t, nil
}
it := bytes.Iter()
tag := DecodeInt(it.Next())
inner, err := t.Type(int(tag))
if err != nil {
panic(err)
}
return inner, it.Next()
}
func (t *TypeUnion) Kind() Kind {
return UnionKind
}
// BuildUnion appends to b a union described by tag and val.
func BuildUnion(b *zcode.Builder, tag int, val zcode.Bytes) {
if val == nil {
b.Append(nil)
return
}
b.BeginContainer()
b.Append(EncodeInt(int64(tag)))
b.Append(val)
b.EndContainer()
}