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I spent about 1 hour to detect why I can't get the message_id == cursor.CLICKED
The reason was - different game.input_bindings configuration.
In my project I set Mouse trigger -> Button 1: click and it break cursor.CLICKED message with no warnings or any help to detect what error. After changing Mouse trigger -> Button 1: touch - everything works.
I suggest to add some instructions how to configure game.input_bindings, or add some warnings in library core like "You have no touch events in input config file. CLICK events won't wok"
Thank you =)
The text was updated successfully, but these errors were encountered:
I spent about 1 hour to detect why I can't get the
message_id == cursor.CLICKED
The reason was - different
game.input_bindings
configuration.In my project I set
Mouse trigger -> Button 1: click
and it breakcursor.CLICKED
message with no warnings or any help to detect what error. After changingMouse trigger -> Button 1: touch
- everything works.I suggest to add some instructions how to configure
game.input_bindings
, or add some warnings in library core like "You have no touch events in input config file. CLICK events won't wok"Thank you =)
The text was updated successfully, but these errors were encountered: