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Update old constructor calls
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Forgot to wrap values in `vec` while previously changing constructor signature.

Signed-off-by: Tin Švagelj <tin.svagelj@live.com>
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Caellian committed May 17, 2024
1 parent 67de435 commit 9492f7c
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions src/display-x11.cc
Original file line number Diff line number Diff line change
Expand Up @@ -572,14 +572,14 @@ bool handle_event<x_event_handler::MOUSE_INPUT>(
if (ev.xbutton.button >= 4 &&
ev.xbutton.button <= 7) { // scroll "buttons"
scroll_direction_t direction = x11_scroll_direction(ev.xbutton.button);
*consumed = llua_mouse_hook(
mouse_scroll_event(ev.xbutton.x, ev.xbutton.y, ev.xbutton.x_root,
ev.xbutton.y_root, direction, mods));
*consumed = llua_mouse_hook(mouse_scroll_event(
vec2i(ev.xbutton.x, ev.xbutton.y),
vec2i(ev.xbutton.x_root, ev.xbutton.y_root), direction, mods));
} else {
mouse_button_t button = x11_mouse_button_code(ev.xbutton.button);
*consumed = llua_mouse_hook(mouse_button_event(
mouse_event_t::PRESS, ev.xbutton.x, ev.xbutton.y, ev.xbutton.x_root,
ev.xbutton.y_root, button, mods));
mouse_event_t::PRESS, vec2i(ev.xbutton.x, ev.xbutton.y),
vec2i(ev.xbutton.x_root, ev.xbutton.y_root), button, mods));
}
break;
}
Expand All @@ -590,15 +590,15 @@ bool handle_event<x_event_handler::MOUSE_INPUT>(
modifier_state_t mods = x11_modifier_state(ev.xbutton.state);
mouse_button_t button = x11_mouse_button_code(ev.xbutton.button);
*consumed = llua_mouse_hook(mouse_button_event(
mouse_event_t::RELEASE, ev.xbutton.x, ev.xbutton.y, ev.xbutton.x_root,
ev.xbutton.y_root, button, mods));
mouse_event_t::RELEASE, vec2i(ev.xbutton.x, ev.xbutton.y),
vec2i(ev.xbutton.x_root, ev.xbutton.y_root), button, mods));
break;
}
case MotionNotify: {
modifier_state_t mods = x11_modifier_state(ev.xmotion.state);
*consumed = llua_mouse_hook(mouse_move_event(ev.xmotion.x, ev.xmotion.y,
ev.xmotion.x_root,
ev.xmotion.y_root, mods));
*consumed = llua_mouse_hook(
mouse_move_event(vec2i(ev.xmotion.x, ev.xmotion.y),
vec2i(ev.xmotion.x_root, ev.xmotion.y_root), mods));
break;
}
}
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