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board.go
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board.go
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package main
//@TODO: move to config
var (
boardOffsetY = 181
boardCompareThreshold = 0.05
)
type Board struct {
Cards []Card
}
func (table *Table) BoardRecognize() {
boardCards := table.Board.GetBoardImageSnippets(
[]int{264, 318, 372, 426, 480},
)
_, err := recognize(
table.Image.Crop(boardCards[0]),
"/tmp/croc/first_board_card_empty_zoom",
0.05,
)
if err == nil {
return
}
_, err = recognize(
table.Image.Crop(boardCards[0]),
"/tmp/croc/first_board_card_empty",
0.05,
)
if err == nil {
return
}
for _, boardCard := range boardCards {
_, offset := getSubimageOffset(
"/tmp/croc/cards",
table.Image.Crop(boardCard),
)
if offset >= 0 {
table.Board.Cards = append(table.Board.Cards, Card{
Value: GetValueByOffset(offset),
Suit: GetSuitByOffset(offset),
})
}
}
}
func (board Board) GetBoardImageSnippets(offsets []int) []ImageSnippet {
return getImageSnippets(
cardWidth,
cardHeight,
boardOffsetY,
offsets,
)
}
func (board Board) GetStrongestBoardCard() string {
strongestBoardCard := board.Cards[0].Value
for _, boardCard := range board.Cards {
if cardStrength[boardCard.Value] > cardStrength[strongestBoardCard] {
strongestBoardCard = boardCard.Value
}
}
return strongestBoardCard
}