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godot Public
Forked from godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
C++ 5
-
1,049 contributions in the last year
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Activity overview
Contributed to
godotengine/godot,
godotengine/godot-cpp,
godotengine/godot-docs
and 13 other
repositories
Contribution activity
August 2022
Created 14 commits in 2 repositories
Created a pull request in godotengine/godot that received 8 comments
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
Implements MenuBar
control, that can use either collection of PopupMenu
or OS native global menu.
TODO
Implement MenuBar
control.
Convert main…
+1,950
−373
•
8
comments
Opened 21 other pull requests in 1 repository
godotengine/godot
7
open
14
merged
- [macOS / iOS Export] Fix generation of duplicate locale property list files.
- [WIP] Implement SVG in OT support.
- Fix editor shortcuts overrides overwriting user configured shortcuts.
- Add font LCD sub-pixel anti-aliasing support.
- [Font] Set TextServer font data pointer when it's null, to prevent TS from reading old, non-existing data.
-
Change
LineEdit
default secret character from "*" to "•". - Add line breaking support to the TextMesh.
- [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
- Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
- Fix memory leak when accessing/listing system fonts.
- Fix macOS and iOS defines in the rendering code.
- [Linux] Disable speech-dispatcher, pulseaudio and udev wrapper builds, when library is not found.
- [Text Server] Prevent composite glyphs which incorporate kashida from being used for justification.
-
Implement
screen_is_kept_on
for macOS. - Fix overrun flag check and HarfBuzz safe to break flag check.
-
Implement
screen_set_keep_on
for macOS - HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
- Add Text Server related options to the build profiles editor.
- Change LabelSettings default values to match default theme.
- [TextServer] Add a build warning when building with external FreeType without Brotli support.
- [TextServer] Ensure that built-in library headers are always included before system header, add HarfBuzz version checks for optional features.
Reviewed 24 pull requests in 3 repositories
godotengine/godot
22 pull requests
-
Fix undefined behavior in
String::operator+=(const String &)
- [test/wip] Add vulnerability scan for Bidi Unicode characters in the code
- Unify bits, arch, and android_arch into env["arch"]
- SystemFont.font_names - break out of font search loop after first match
- Hide properties that have no effect in Label3D inspector
- Direct3D 12 Rendering Driver
- Hide Dummy text driver in the Project Settings as it makes editor unusable
- Protocol registration module
- [Export] Add one-click deploy over SSH for the desktop exports.
- Merge .NET 6 branch with master
- Replace Array return types with TypedArray (part 1)
- The initialization window matches the editor base color or splash background color
-
Fix some bugs with
Window
s - Fix iOS export bug after renaming "iphone" to "ios"
-
Implement
keep_screen_on
for Windows - [Scons] Implement module dependency declaration.
- Force window position if spawned outside screen
-
Add
fit_to_longest_item
to OptionButton - Fix issue with overlaping text label text
- Add explicit URL property in LinkButton node
- Add Text Server related options to the build profiles editor.
-
[TextServer] Implement ICU/UAX#31 based
is_valid_identifier
function.