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The latest GameMaker versions include a new "Particle" resource type, which is currently not implemented in Stitch.
Two options for resolving this issue:
Add the Particle type to Stitch
Add a fallback type to Stitch for unknown resource types (more future-compatible)
Reported in IDE v2023.2.1.75 Runtime v2023.2.1.90
stitch add sprites --source=\sprite_root --flatten --debug
Running in debug mode
loading project with options
projectPath: g:/GameMakerStudio2/Shredders_2/Shredders_2.yyp
file:///{...path}/node_modules/@bscotch/stitch/dist/lib/components/Gms2ResourceArray.js:240
throw new StitchError(`No constructor for resource ${resourceType} exists.`);
^
StitchError: No constructor for resource particles exists.
at Function.hydrateResource (file:///{...path}/node_modules/@bscotch/stitch/dist/lib/components/Gms2ResourceArray.js:240:19)
at file:///{...path}/node_modules/@bscotch/stitch/dist/lib/components/Gms2ResourceArray.js:31:59
at Array.map (<anonymous>)
at new Gms2ResourceArray (file:///{...path}/node_modules/@bscotch/stitch/dist/lib/components/Gms2ResourceArray.js:31:27)
at StitchProject.reload (file:///{...path}/node_modules/@bscotch/stitch/dist/lib/StitchProject.js:539:24)
at async Function.load (file:///{...path}/node_modules/@bscotch/stitch/dist/lib/StitchProject.js:66:9)
at async default (file:///{...path}/node_modules/@bscotch/stitch/dist/cli/lib/add-sprites.js:7:27)
The text was updated successfully, but these errors were encountered:
The latest GameMaker versions include a new "Particle" resource type, which is currently not implemented in Stitch.
Two options for resolving this issue:
Reported in IDE v2023.2.1.75 Runtime v2023.2.1.90
The text was updated successfully, but these errors were encountered: