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Middle Earth Strategy Battle Game - Start from fresh or pick up Hobbit? #23
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Having read the into to Armies of LotR now, it looks like Option 1 might be better as it states:
Indeed some of the army lists refer to options in those lists (notably The Kingdom of Kazad-Dûm). However the release of that isn't for another few months, but there are some PDFs to tide us over:
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I believe they intend to support Middle Earth as a rebranding, so probably creating new repository is in order. Indeed, you'll have to change game system ID (and thus switch it in every catalogue as well - it requires manual editing of XML) - but none other, since gst id acts as a root context for catalogues (so they won't clash with original Hobbit. It's a good time to reset revisions, update names, filenames etc, and of course probably rework the force organization, with a perspective of expansions like Hobbit, Gondor, LotR etc. |
I've started work in a fork of The Hobbit, mostly so that I can re-use a lot of the rules etc, and I've been updating the .gst for starters (references, values, etc.) - I assume you would need to create the new repo within BSData and then I can apply to join it and start building up the work in there? |
@Zhaph I was looking at taking a crack at working on the BS file for MESBG too if you would like the help! |
Hi @cordwartman great to have some help, I'm about two thirds of the way through the "special rules" in the I plan of following the existing Hobbit structure fairly closely, with any rules shared between warbands in the root gst file, but anything warband specific in the appropriate catalogue. |
I've created a project and some issues to get started. |
My work sent me to a different office for the week because of the hurricane, I may have time this weekend to put in some work updating an army list, probably take a shot at Isengard. |
No worries @cordwartman - feel free to take a stab at it. You'll see that I've moved the original |
@amis92 Just to let you know, we're getting there with the port on my fork of The Hobbit, do you want to wait until we're "first pass" complete before you set up an "official" repo, or should we start considering the move sooner? As I see it there are pros and cons to both:
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Hi, I've been on vacation, so now that I'm back, we can create the repo. Which doesn't mean it needs to be released immediately. I'd say that first release should contain at least all armies/catalogues. Validation issues are of less concern. So I'll go ahead and create the new repo, and give you write access - but I'd advise not to create a release until you're providing at least all armies and units, validation aside. |
Sounds great @amis92 much appreciated. Will happily hold off creating releases. |
If you could also give @cordwartman write access, that would be great, we're working together on it nicely at the moment. |
Any word on the new, empty repo yet @amis92 ? |
Hi @Zhaph, @cordwartman, Please accept the invitation in the email or on the webpage. Welcome aboard! Don't forget to read through wiki, there are some useful guides, especially Data Author Guide. Please read carefully: Cheers! PS You can always |
Many thanks :) |
Hi,
I'm interested in working on the Middle Earth Strategy Battle Game from GW that's released today - and think I can probably base it on the existing (sadly now abandoned) Hobbit edition.
I just wondered if there's a recommended/preferred way of doing this that won't upset/impact too much.
Option 1:
Option 2:
I assume if I go with option 2 I should update the
unique id
of each component so that they don't clash with those from the Hobbit, or is that less important (i.e. only need to be unique within a game system)Thanks in advance,
Ben
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