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These additions were added in 3.1 and they need to make it into the bindings:
Added GLFWcursor custom system cursor handle
Added glfwCreateCursor, glfwCreateStandardCursor, glfwDestroyCursor and glfwSetCursor for managing system cursor images
Added GLFWimage struct for passing 32-bit RGBA images
Added monitor and adapter identifier access to native API
Added glfwSetDropCallback and GLFWdropfun for receiving dropped files
Added glfwPostEmptyEvent for allowing secondary threads to cause glfwWaitEvents to return
Added empty test program for verifying posting of empty events
Added glfwSetCharModsCallback for receiving character events with modifiers
Added glfwGetWindowFrameSize for retrieving the size of the frame around the client area of a window
Added GLFW_AUTO_ICONIFY for controlling whether full screen windows automatically iconify (and restore the previous video mode) on focus loss
Added GLFW_DONT_CARE for indicating that any value is acceptable
Added GLFW_DOUBLEBUFFER for controlling whether to use double buffering
Added GLFW_CONTEXT_RELEASE_BEHAVIOR and values GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH and GLFW_RELEASE_BEHAVIOR_NONE for GL_KHR_context_flush_control support
Added GLFW_INCLUDE_ES31 for including the OpenGL ES 3.1 header
Added GLFW_FLOATING for creating always-on-top windowed mode windows
Added GLFW_FOCUSED window hint for controlling initial input focus
The text was updated successfully, but these errors were encountered:
These additions were added in 3.1 and they need to make it into the bindings:
The text was updated successfully, but these errors were encountered: