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The website says this:
vec4(Sample_i0_j1(P, base).comp, Sample_i1_j1(P, base).comp, Sample_i1_j0(P, base).comp, Sample_i0_j1(P, base).comp);
But the GLSL specification says this:
vec4(Sample_i0_j1(P, base).comp, Sample_i1_j1(P, base).comp, Sample_i1_j0(P, base).comp, Sample_i0_j0(P, base).comp);
Note the last one, with the 0,0 i,j value.
This mistake is also in the textureGatherOffset and textureGatherOffsets functions.
textureGatherOffset
textureGatherOffsets
The text was updated successfully, but these errors were encountered:
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The website says this:
But the GLSL specification says this:
Note the last one, with the 0,0 i,j value.
This mistake is also in the
textureGatherOffset
andtextureGatherOffsets
functions.The text was updated successfully, but these errors were encountered: